 
    AleD
AleD
About
- Username
- AleD
- Joined
- Visits
- 932
- Last Active
- Roles
- Member
- Points
- 826
- Birthday
- February 21, 1982
- Location
- Padova, Italy
- Real Name
- Alessandro Devigili
- Rank
- Surveyor
- Badges
- 9
Reactions
- 
        New project. Historical city detail: Padova. WIPHi everyone! I started a new small project using the Ferrari's style. I will redraw some portions of old-ish maps (1600-1700) of the city I'm living in, Padova. I came up with this idea after seeing some maps cowering parts of the medieval walls and canals' borders while under restoration. I really love this style (I should thank @Loopysue, right??), for which I am rescaling a bit the fills to fit better the small map's size. The style may look "easy" to use as the drawing tools are quite straightforward. But, because of that, I think it is really important to have a clear idea of what colour you want to put where. So I think it is a good style to train with on map's "color composition"... if you get what I mean. There are still many things to do (as the fields borders, walls details, buildings internal gardens...) but I already like it. I am not sure where I will put the legend: bottom right seems a good place but I get intrigued by @daperdepa map composition with the legend on an external box on one side. I may use it for a play with some RPG like Vampire, Lex Occultum, or maybe Vaesen. If you wonder, the map shows the roman "Arena area" with the Scrovegni Chapel (where a famous Giotto painting is present) and the Augustinian "Eremitani" monastry, together with the surrounding canal's, parks and city. 
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        And another small map, this time in SS2 / CSUAC2
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        WIP Large Area, small village and battle maps. For a viking-ish Trudvang campaignThanks @Wyvern for the comments and the suggestions! I think I am almost done with this map. I did add a lot of vegetation, some mushrooms, details here and there and so on. I tired to make the new ruins (persisting oxymoron) more 3d, moving different parts in 4 different sheets, all with slightly different effects. I don't dislike them. I also added some debris on top of the walls as Wyvern suggested. It helps a lot, especially at the edges of the walls. My general feeling now is that it misses something in the central area. It is supposed to be a battle map, so maybe an open section may be good. However I feel something is missing. It is supposed to be an ancient magic circle built over a extremely ancient ruined city, lost in the middle of a forest (which is conquering more and more space). Anyway, below the result so far: 
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        Community Atlas 500th Map Competition ResultsWow! Thanks (especially to @JimP ?)! And super congrats to everyone who participate (especially to @Autumn Getty)! I am happy people liked my map and that motivates me a lot! I'm looking forward to do more mapping ?. 
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        Community Atlas 500th Map Voting Thread - Please vote
 
                             
                            
 
        





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