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AleD

AleD

About

Username
AleD
Joined
Visits
932
Last Active
Roles
Member
Points
826
Birthday
February 21, 1982
Location
Padova, Italy
Real Name
Alessandro Devigili
Rank
Surveyor
Badges
9

Latest Images

  • New project. Historical city detail: Padova. WIP

    Hi everyone!

    I started a new small project using the Ferrari's style. I will redraw some portions of old-ish maps (1600-1700) of the city I'm living in, Padova. I came up with this idea after seeing some maps cowering parts of the medieval walls and canals' borders while under restoration.

    I really love this style (I should thank @Loopysue, right??), for which I am rescaling a bit the fills to fit better the small map's size. The style may look "easy" to use as the drawing tools are quite straightforward. But, because of that, I think it is really important to have a clear idea of what colour you want to put where. So I think it is a good style to train with on map's "color composition"... if you get what I mean.

    There are still many things to do (as the fields borders, walls details, buildings internal gardens...) but I already like it. I am not sure where I will put the legend: bottom right seems a good place but I get intrigued by @daperdepa map composition with the legend on an external box on one side.

    I may use it for a play with some RPG like Vampire, Lex Occultum, or maybe Vaesen.

    If you wonder, the map shows the roman "Arena area" with the Scrovegni Chapel (where a famous Giotto painting is present) and the Augustinian "Eremitani" monastry, together with the surrounding canal's, parks and city.

    MonsenDaniel Pereda De PabloLoopysueJimPLoreleiCalibre[Deleted User]
  • And another small map, this time in SS2 / CSUAC2

    All these maps are really beautiful and so well in line one with the others!

    Daniel Pereda De Pablo
  • WIP Large Area, small village and battle maps. For a viking-ish Trudvang campaign

    Thanks @Wyvern for the comments and the suggestions!

    I think I am almost done with this map. I did add a lot of vegetation, some mushrooms, details here and there and so on.

    I tired to make the new ruins (persisting oxymoron) more 3d, moving different parts in 4 different sheets, all with slightly different effects. I don't dislike them. I also added some debris on top of the walls as Wyvern suggested. It helps a lot, especially at the edges of the walls.

    My general feeling now is that it misses something in the central area. It is supposed to be a battle map, so maybe an open section may be good. However I feel something is missing. It is supposed to be an ancient magic circle built over a extremely ancient ruined city, lost in the middle of a forest (which is conquering more and more space).

    Anyway, below the result so far:


    MonsenDaltonSpenceBlackYeti[Deleted User]LoopysueTheschabiWyvernWeathermanSwedenDak
  • Community Atlas 500th Map Competition Results

    Wow!

    Thanks (especially to @JimP ?)!

    And super congrats to everyone who participate (especially to @Autumn Getty)!

    I am happy people liked my map and that motivates me a lot! I'm looking forward to do more mapping ?.

    LillhansAutumn GettyMattyEH
  • Community Atlas 500th Map Voting Thread - Please vote

    Wow... Super nice maps!

    And I learned a lot out of them, too!

    Autumn GettyLizzy_Maracuja