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Glitch

Glitch

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Glitch
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  • New Oxtail - WIP

    Tried Shessar's PDF tutorials - it works well for battlemaps (I used the technique on Fanche Pass, but had forgotten about it), but I couldn't get anything I was happy with. Ended up playing with sheets and effects to settle on the results below. Needs more clean up (cliff base rubble showing through and coast needs cleanup, but the concept is there. Thanks for the help.


    JimPLoopysueWyvernDaltonSpenceIndara1920
  • Fanche Pass Campsite - Battlemap

    Never posted the final image. Thanks all for the input.


    LoopysueMonsenJimP[Deleted User]DaltonSpenceAutumn GettyCalibre
  • New Oxtail - WIP

    First try this morning - used a combination of the approaches suggested. Used Sue's bevel technique, then added color polys below to try and add interest (added the green garden fill for the base, and then "painted" the tops using the crushed stone fill). Improvement, but needs more work - clean up around the ocean base. Will try the Shessar's PDF tutorials tomorrow morning.


    LoopysueMonsenJimPMedio[Deleted User]DaltonSpenceseycyrusTheschabiWeathermanSweden
  • Shadows not rendering when saving as jpg

    Thanks. EXPORTSETMPPP did it. I really appreciate when the answers include insight on how the program "thinks".


    JimP
  • Craigs Keep - 1st level WIP

    Below is a first draft of Craig's Keep, a small tower located in Morwood Forest. It's too orderly and needs some messing up, but my real question is how to deal with the circular stairs in the lower right corner. Placing the stair didn't give me the presentation that I wanted (looking to show that they go both up and down) - so I tried to create a "stairwell" by drawing a circle below it and adding some effects. Still not happy with it. How do you handle stairs, especially circular?


    RalfDaishoChikaraWeathermanSweden