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Glitch

Glitch

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Glitch
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  • WIP - Senan

    Have to leave off this project for a little bit - getting ready for neck surgery next week, been bothering me for years - compressed nerve sets off tendonitis in my right arm and hand - hopefully a successful surgery will alleviate and I will be able to use my mouse hand for more than a few minutes a day. Here's where I'm at:

    Worked a little on the shipyards - need to add roads and LOD, but I think I'm making progress on "old town". What do you all think about putting a few farms inside the "new wall"?

    LoopysueMonsenDaltonSpence
  • WIP - Senan

    Not much accomplished this morning - increased building density along pier and milling areas, fussed with roads and paths. Will start working on the south of river area or "old town" section over the weekend.

    LoopysueQuentenMaidhc O CasainRicko
  • WIP - Senan

    This mornings efforts:

    Warehouse District:

    Lumber Camp:


    RickoQuentenMonsenCalibre
  • WIP - Senan

    Increased density, minor shifts in size and color. Still looking too planned. Thinking of moving or deleting some of the large warehouses in order to move roads in an attempt to make it look more organic? Should the building be actually touching each other?

    Royal ScribeLoopysueQuentenRalfCalibreJuanpi
  • WIP - Senan

    Good point - this is what happens when a Midwest Accountant suddenly decides that he can map.....nice neat layout with linear features.

    So to pivot, I'll say that the area south of the river is "Old Town" and will try to make it a more realistic presentation. Will also move and adjust some of the existing buildings in the Shipyards and Milling Districts. The upper section will be the "wealthy" district.

    I really appreciate the observation! Growing up in the US - particularly in the Midwest we have allot of green space (I'm now building a house in a area that requires a minimum of 1/2 acre per lot to facilitate septic..), and the major roads were I live are actually a well laid out grid.

    Quenten