Ricko
Ricko
About
- Username
- Ricko
- Joined
- Visits
- 6,688
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- Roles
- Member
- Points
- 10,516
- Birthday
- February 7, 1977
- Location
- merlo san luis argentina
- Rank
- Mapmaker
- Badges
- 22
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Looking for an isometric stable symbol.. is there one?
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The Temple of Hekaria - a Dungeons of Schley Battlemap
I typically use multiple TERRAIN overlays on floors whether they be dirt, grass, bricks, rocks, etc.
I just select a color similar to some other bitmap fill from TERRAIN to, on the one hand, break with the visual repetition of the Bitmap on a large scale, as well... for example in the wood of the inn - where a lighter TERRAIN (in this case I think it was earth or mud) which shows - in the most traveled places the effect of wear and tear. I have even used some Sheets (created) including on top of SYMBOLS.
For these effects, I normally use EDGE FADE INNER between 40 to 90% and with a lot of Edge Width proportional to the size of the map.
Here an Example
Cheers
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Issues with Inked Ruins Style: Hatching "Texture" Size and Water Rendering
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Rotate by a specific number of degrees
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Ukbur Valley
Hey @Calibre After entering the rule of three, another resource that must be studied and understood is the leading lines. It adds a lot to the composition and works closely with the rule of thirds.
Mastering the leading lines in your composition adds a lot of "dramatic" appeal to the scene. Whether in video, photography or even map composition. In the example above it refers to the yellow lines.
This article is interesting as a first step.
Cheers






