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Glitch

Glitch

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Glitch
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  • WIP Goldenlilly Dungeons

    Thanks - below is the current version:


    Loopysue[Deleted User]JimPWyvernQuentenMythal82Lauti
  • Fanche Pass Campsite - Battlemap

    Never posted the final image. Thanks all for the input.


    LoopysueMonsenJimP[Deleted User]DaltonSpenceAutumn GettyCalibre
  • First draft - The Moontide

    Another sleepless night, another drawing. The Moontide is loosely patterned after a Thames Class River Barge. Need to rescale cargo, not happy with rowbow or wheel and rudder. Any Suggestions are welcome!


    LoopysueMonsenJimPRickoRalfCalibre
  • Settings to export PNG for use as a Symbol

    Thanks - couldnt sleep last night, so sorted it out. Key was to greatly reduce the png size, purge catalog and bring back in.


    LoopysueMonsenQuentenroflo1Ricko
  • WIP Goldenlilly Dungeons

    Thanks! Below is updated for the suggestions:


    LoopysueWyvernJimPDaltonSpenceMythal82Lauti
  • WIP Goldenlilly Dungeons

  • WIP - Senan

  • WIP - Senan

    Selected blowups:

    Up Town

    Old Town


    The Warrens

    Shipyards

    Wall construction area - I'm really glad that this was suggested. Now I have to figure out what they uncovered during construction.

    MonsenQuentenLoopysueRoyal ScribeRalfCalibre
  • WIP - Tales the Kel

    After the last session, players need access to a high level healer. So:

    Tales the Kel

    Although Tales has the Kel facial tattoo, he wears no skill feathers. Lame, with a facial scar, and more than a little strange – he is often seen talking to thin air. Villagers accept him despite this, mainly because of his healing skills. He is an active hunter – for food or furs. 


     A skilled woodcarver, travelers through Lakewood will most likely come across one of his totems.

    Tales is one of the few Kel who “walks with the ancients”, a master ranger with the ability to commune with one or more of the Kel ancestors. The ancestors provide advice, training, and will occasionally take physical form to aid if needed. With the assistance of the ancients, Tales has access to many unusual abilities including that of a master healer.

    A healing ritual generally consists of going deep into Lakewood to a Totem. (Some players may note that the base of the totem has ritual offerings – fruit, small furs, etc…) The ritual itself consists of drinking a tea prepared by Tales, and sleeping at the base of the Totem. While sleeping there is a 1 in 6 chance that the character may have a dream (can be anything from prophecy to a pleasant exchange with a spirit animal). When character wakes, they will be refreshed and whole. If the individual leaves an offering there is a 1 in 6 chance, they will receive a blessing:

    +1 morale bonus on attack rolls and on saving throws against fear effects, for the next 24 hours.

    If no offering is left, there is a 1 in 6 chance that future healings will be refused.

    Tales is a close friend of Quert (a high-level Natural Druid).

     1.      Two room cabin. Living and eating areas.

    2.      Outhouse

    3.      Sauna

    4.      Woodshop. Wood carving tools, paints, dyes

    5.      Tanning Shack. Furs, leather, in various stages of production.

    MonsenLoopysue[Deleted User]DaltonSpenceWyvernRaikoLillhans
  • WIP - Senan

    Increased density, minor shifts in size and color. Still looking too planned. Thinking of moving or deleting some of the large warehouses in order to move roads in an attempt to make it look more organic? Should the building be actually touching each other?

    Royal ScribeLoopysueQuentenRalfCalibreJuanpi