HelenAA
HelenAA
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- HelenAA
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WIP Thyra
The Renaissance template doesn't have curved walls, @Wyvern and that's why they are angular. I couldn't get to grips with the other templates I tried for Thyra. At the moment I'm having problems with drawing smooth polys because of the way my Windows is set up which is why the roads are currently straight lines.
Thank you @Ricko for the example maps in the Renaissance style.
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CA The moated city of Thyra
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Annual Wish List - Castle Construction
You can fit some of the house symbols in the Isometric Town from the same annual to create a terrace of houses (a series of houses that are joined together) but some of them are more fiddly than others to get them to sit together @Royal Scribe .
EDIT: I just discovered the Beaumaris template doesn't appear on any style on the NEWWIZ chooser panel/interface. It is installed in with the other Perspectives options but it doesn't show up on the template list. I had to go into the folder lists to find it. Very handily it is isometic-ish and sits fairly comfortably with the Isometric Town symbols.
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Dreng's Ferry
The shadows on the trees are part of the symbols, Don, and so would be a nightmare to match, and the buildings, as isometric symbols, are inclined to 'float' if too much shadow is applied - believe me, I tried to apply shadows on them! I thought I had taken all of them off.. The map is set in the late 900s and the group of buildings is a priory.
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is there a Beaumaris template?
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Is there a runic font?
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Perspectives Egyptian template
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How to I create a cave entrance?
Sorry for leaving this unresponded to, but things have got in my way.
Here’s hoping I’m not going to get my knuckles wrapped for this 3-in-1 reply:
I started off with Winter Trail, hoping that the search for a top down early 20Century lamp-post wouldn’t be as fruitless as it turned out to be, @Loopysue , and that I’d be able to do the iconic scene at the lamp-post when Lucy meets Tumnus. Then I ’imported’ Winter Village after a dungeon, I think its the Basic CC3 dungeon but can’t be sure.
Its just the entrance that I’m not sure how to do, as when all four Pevensies get to the cave they find that it has been effectively vandalised @Wyvern and debris is the last of my worries in that bit of the map.
I think I know what you are getting at, @Frosty but its far more ornate for a faun - in my perception, anyhow.
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change background colour
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shadows in a top-down cave
I’ve often wondered how people got the quote effect!!!!! Now I know.
You can do that by adding more light sources on candles and lamps, or just by giving the one light source in the fire a much wider range (say double it). Use Numeric Edit to adjust it's range.
I don’t know how Numeric Edit works - I’m aware that over the last 9 months or so I’ve picked up a great deal of experience (often in terms of editing what I’ve put down) but Numeric Edit hasn't made it so far. I’ll dig out the Tome and have a look.




