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Ricko

Ricko

About

Username
Ricko
Joined
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6,366
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Member
Points
10,220
Birthday
February 7, 1977
Location
merlo san luis argentina
Rank
Mapmaker
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21

Latest Images

  • Made a city to a friend

    @JulianDracos all was made in cc3 isometric symbols as base.

    all other symbols are imported from myke schley overland map except the cliffs from @Loopysue darklands overland style.

    all my scales problem are fixed the resizing by "eye" in the moment.

    Cheers

    JulianDracosLoopysue
  • Mixing Mike Schley isometric city + Mike Schley Overland symbols

    1 - I was asked to explain how I use Mike Schley Citys and Overland at the same time and what my workflow is. For the small village tutorial, I resorted to the help of Watabou map generator: I go to the village generator and click generate new city until the idea suits my needs-desires. I download the image and open the CC3 program

    2 - I choose the isometric city to work as a base - I prefer it because it's easier to make the roads.

    3 - As the image is square, I selected an equal measure of height and width. in this case (I'm working with metric) I put 100 x 100. I am asked if scale is important and the answer is yes. however this would be a descriptive map, or that I can adjust the scale "to my pleasure" at the end of the drawing, no matter if the measurements are real or not.

    4 - I usually prefer to work with gray 10 because I can print any color I want on the "canvas".

    5 - the screen is ready, we need to import the base image.

    6 - You must create a new sheet and call it TRACE

    7 - Add transparency effect. I like to work between 20 and 50% maximum. 50% when I need to see more of the base design, and 20 to 30% when I need to have more emphasis on the CC3 icons that I add to the draw.

    8 - Inserting the trace draw. Draw > insert file

    9 - import the photo from where you download it. place on the canvas so that one square overlaps the other.

    10 - With the transparency effect active, we can start the next phase. import icons


    ScottAjmabbott
  • Which style?

    I particularly prefer the Schley style for small areas (kingdom, zone map, towns, places etc) and not large maps (continent or mundi).

    In the community atlas for example I used schley for both large and small maps to follow a pattern. however for my private maps, when dealing with entire zones of realms I opt for other styles (like Roberts or Herwin Wielink, 13th age or Annual Ancient Realms for example) for maps of large zones, and I use Schley to map small areas.

    The reason for choice the Schley style comes from the huge amount of different icons that allow for more variety of subjects.

    That said, I particularly love John Roberts' style but unfortunately it's very poor in icons, which could have been remedied with the update he's had recently. It wouldn't be bad as a suggestion to profantasy also working with monthly content of new icons by John Roberts.

    roflo1
  • Big Blue City

  • Mega Continent

    Hey @Dak If it's not too much work, could you make for us a mini tutorial sharing the techniques and workflow of the king of coastlines and isles 😎?


    Cheers

    JimP
  • Stanozoland

    they train deadlifts with boulders

    QuentenJimP
  • Issues with Inked Ruins Style: Hatching "Texture" Size and Water Rendering

    i also turn off ALL my "Restrict to map border" options where im working.

    Rivers, roads, land mass, default terrain etc.

    For me its more easy and fast to work. Then i clear outside map using collarw comand.

    JulianDracos
  • A Temple and Market Square Battlemap

    @EukalyptusNow Note that in the 2 large tree below (the only ones in Symbols TREES SHEET) I added a slight transparency effect (85%) enough to allow you to see the temple fence below.

    JimPEukalyptusNow
  • A Temple and Market Square Battlemap

  • The Temple of Hekaria - a Dungeons of Schley Battlemap

    I typically use multiple TERRAIN overlays on floors whether they be dirt, grass, bricks, rocks, etc.

    I just select a color similar to some other bitmap fill from TERRAIN to, on the one hand, break with the visual repetition of the Bitmap on a large scale, as well... for example in the wood of the inn - where a lighter TERRAIN (in this case I think it was earth or mud) which shows - in the most traveled places the effect of wear and tear. I have even used some Sheets (created) including on top of SYMBOLS.

    For these effects, I normally use EDGE FADE INNER between 40 to 90% and with a lot of Edge Width proportional to the size of the map.


    Here an Example


    Cheers

    EukalyptusNow