Ricko
Ricko
About
- Username
- Ricko
- Joined
- Visits
- 6,694
- Last Active
- Roles
- Member
- Points
- 10,516
- Birthday
- February 7, 1977
- Location
- merlo san luis argentina
- Rank
- Mapmaker
- Badges
- 22
Reactions
-
Community Atlas - Serkbergen / Peredur
Waiting new coming Mike Schley Greek/Roman Structures to remake the map <3
Cheers
-
Sheet Effects stop working consistently
Hey @Lee Talman brother! Continuing the FCW map that I sent to you here on the Forum... opening the file you can see how I added several land effect SHEETS.
You can also notice how I placed the ROAD sheet almost under everything and added a small glow effect to highlight the sea.
-
Another little battle map
-
Fast Marshes Tutorial
6 - Create SYMBOLS TREES GRASS sheet, and place it above SYMBOLS BACK sheet. Select this sheet to work with and choose Scrub icon (grass).
VERIFY if CC3 keeps the SYMBOLS TREES GRASS sheet or if it simply switches - it happens a lot to me - to the SYMBOLS TREES Sheet. In case of change, Select SYMBOLS TREES GRASS again
-
Fast Marshes Tutorial
-
Tutorial - Between hills, rivers and trees
-
Tutorial - Between hills, rivers and trees
-
How to add depht to this canyon
In Sue Richards' annual Darklands you will, in my opinion, find the best solution to this situation. Since unfortunately other styles do not have, like this, "north-oriented" cliffs.
As you did with land features on the map, you will need a lot of patience to cover the finer lines with the land feature you choose.
-
Hex map
-
[WIP] Elves v. Dark Empire
Hey Royal my friend! I am really impressed with the amount of detail in this map. It took a lot of time and work to arrange all these elements together. Congratulations! The transition from the background to the "civilized" part of the kingdom is very subtle and progressive.
The only suggestion/challenge is to listen to the words of the master @Dak and make all the trees by hand, one by one. Also for my understanding it is a monastic task - lol - and aesthetically where I notice the difference in the finishing.
Whenever possible, I usually use this technique to facilitate my work in speed, because giving variety to a forest or chain of mountains/hills is a task that really requires a lot of patience, but once it is automated, it is usually relatively fast.
So before I start drawing, I preselect all the mountains, hills and trees that I want (mostly) beforehand. One by one (group), I press the tab key incessantly until I "go back" through all the images in that segment (I don't know the technical terms, sorry).
Once I've done the whole process on all the mountains, hills and trees I want (including cities and buildings in case I want to make a cityscape for example) I start drawing.
Then I switch to the folder on the bottom left, the options (selected items) and work there more quickly, choosing the image I want to give more variety.
With the attached file, I made this quick image of five examples of mixing trees from different image sets to compose a certain vegetation environment.
Default terrains are just to "separate" the groups.









