Ricko
Ricko
About
- Username
- Ricko
- Joined
- Visits
- 6,369
- Last Active
- Roles
- Member
- Points
- 10,220
- Birthday
- February 7, 1977
- Location
- merlo san luis argentina
- Rank
- Mapmaker
- Badges
- 21
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Hex map
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[WIP] Elves v. Dark Empire
Hey Royal my friend! I am really impressed with the amount of detail in this map. It took a lot of time and work to arrange all these elements together. Congratulations! The transition from the background to the "civilized" part of the kingdom is very subtle and progressive.
The only suggestion/challenge is to listen to the words of the master @Dak and make all the trees by hand, one by one. Also for my understanding it is a monastic task - lol - and aesthetically where I notice the difference in the finishing.
Whenever possible, I usually use this technique to facilitate my work in speed, because giving variety to a forest or chain of mountains/hills is a task that really requires a lot of patience, but once it is automated, it is usually relatively fast.
So before I start drawing, I preselect all the mountains, hills and trees that I want (mostly) beforehand. One by one (group), I press the tab key incessantly until I "go back" through all the images in that segment (I don't know the technical terms, sorry).
Once I've done the whole process on all the mountains, hills and trees I want (including cities and buildings in case I want to make a cityscape for example) I start drawing.
Then I switch to the folder on the bottom left, the options (selected items) and work there more quickly, choosing the image I want to give more variety.
With the attached file, I made this quick image of five examples of mixing trees from different image sets to compose a certain vegetation environment.
Default terrains are just to "separate" the groups.
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Craters for Mike Schley's maps
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Vignette in CC3
Although I normally add this effect to an image editing program, the other day while playing with CC3, the possibility of exporting the original image with this effect built in came to mind. This effect is Vignette.
In photography and painting is an aesthetic effect that creates a gradual darkening or lightening of the edges of an image or canvas, directing the viewer's attention to the center or to a specific area of the composition. This feature can occur intentionally or accidentally and has different applications and meanings in both contexts.
Some of them are:
Directing the Eye - Vignette is often used to guide the viewer's eye to the point of interest in the image, usually located in the center.
Creating Atmosphere - Darker tones at the edges can create a dramatic or introspective effect, while lighter edges can convey lightness or serenity.
Natural Framing - It acts as a "frame" for the scene, keeping the focus within the composition and reducing peripheral distractions.
Emphasis on Subject - In painting, the use of softer or darker tones at the edges helps to highlight the main subject of the work.
Impression of Depth - The gradual tonal transition can create the illusion of three-dimensionality or that the subject is emerging from the darkness.
Narrative and Drama - Vignettes are used to emphasize emotional or symbolic context, reinforcing feelings of isolation, mystery, or introspection.
Natural Focus - In the absence of digital vignettes, artists use brushstrokes or color choices to soften the edges of the composition, naturally guiding the eye.
To achieve this effect, I used Mike Schley's Contours sea, moving the SHEET above all the icons in the image. After that, an inner edge fade is applied to the Contours by adjusting the Edge Width.
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Vignette in CC3
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CC4 Overland Development Thread
Although the mountains are not so "peaky" and are easier to fit together to make a Sierra/mountain range, I agree with Quenten.
If I could choose, I would leave these "peaky" hills - because more and more and infinite icons are always useful, but also smooth hills.
If I had to choose between the two, I prefer go with the smoother ones.
P.S.: The shape of the mountains is really beautiful. The first time I saw the image with all the icons together, they completely captured my attention.
I also comment that the viewing angle of the mountains and hills is very beautiful, I don't know if that is the correct term to express it.
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Ricko's Questions
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Ideas and Wishes for Monthly Dungeon Symbols
I think buildings are still a bit lacking in the cities. Specific oriental, Greco-Roman, African and Meso-American buildings would be a great addition to the collection.
As for the floorplan, battlemap, dungeon:
Library, Church (more variety of statues and idols).
Loose items: Weapons and armor, robes, staffs, bows, etc.
More decorative elements for gardens and squares, flowers
Casino and gambling items
Ruins and rubble
Graves, tombstones, ruined temples, shrines
Image patches with different ground textures like Sue did in forest trail
Roots and vines
Rope bridge
Tents and huts
Ruined stairs
More floor symbols, whether sacred or cursed (circular, triangular, loose runes, etc.).
Craters
Sleeping bag
Luxury furniture
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Community Atlas: South East FONLORN ARCHIPELAGO - FISHER ISLAND
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First Time Mapper, First Time Poster, Long Time Struggling Learner
Hello brother welcome!
I suggest you start with Joe's videos, they cover the first steps in the program very well.
https://www.youtube.com/watch?v=QLaTKOJC6og&t=157s
Apart from that, profantasy has tutorial videos of the most varied styles available on the same page.
https://www.youtube.com/@ProfantasySoftware
If you have any other questions, just search to see if any topic has already been created on the subject or just ask.
Cheers










