Ricko
Ricko
About
- Username
- Ricko
- Joined
- Visits
- 6,370
- Last Active
- Roles
- Member
- Points
- 10,220
- Birthday
- February 7, 1977
- Location
- merlo san luis argentina
- Rank
- Mapmaker
- Badges
- 21
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Community Atlas: South East FONLORN ARCHIPELAGO - FISHER ISLAND
Bonehaven
Bonehaven, once a peaceful haven for farmers amidst fertile hills, now lies like a gaping wound in the earth. The sun refuses to shine on the ruins, shrouded in a thick, cursed fog that blackens the air. It was under a blood moon that the city met its end, when the undead horde of the infamous Lord Felrule emerged like a putrid gale, heralded by unholy chants and the unbearable stench of decaying flesh.
The night began peacefully, like so many others. But around midnight, the first wave of walking corpses broke through the perimeter. They did not scream, they did not roar; they simply advanced, driven by a dark purpose. Men, women, and children tried to resist, but their screams of terror were drowned out by the icy laughter of the Necromancer, whose skeletal silhouette watched over everything from a nearby hill.
Those who fell did not find eternal rest. Each body left on the ground rose again, soulless eyes glowing with a ghostly blue light, their minds now trapped in the grip of Felrule’s spell. With hands once calloused from labor, the farmers of Bonehaven wielded instruments of death, swelling the ranks of the undead army.
By dawn, Bonehaven was nothing but a husk of stone and ash, its fields covered in destruction. The river that once provided life for the village now ran with murky waters, infected with the essence of darkness. This once beautiful, now cursed place was but a piece in the macabre chessboard of the mighty Lord Felrule, who marches relentlessly, city after city, leaving nothing but despair and eternal servitude in his wake.
Those who survive in the shadows whisper the name Bonehaven only in desperate prayers, fearing that the city’s fate will one day overtake them.
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Community Atlas - Fonlorn Archipelago - Bleakness - Death Forest.
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Issue with beach on Spectrum Overland
One option I often use on my overland maps is to change the internal glow of the SHEET land to a lighter color (I usually use #29).
This color can simulate a "beach coast" in a simple and quick way.
Another way to further emphasize the coastal aspect is by mixing in other types of vegetation closer to the coast, as in the example.
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Community Atlas - Ezrute - Fertile Valley
After postponing, I decided to take this area to bring to life the initial information about this continent, as they have fresh fruits... it's difficult to create this lore in such continent - expanding something that I already started in the Brukon region. The area is 237.5 miles vertical and 250 miles horizontal.
Let's see what comes out...
Cheers
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What's your rank and points?
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Community Atlas - Ezrute - Brukon Region
For countless days, my eyes have lingered on the wondrous map of Shessar, tracing its rivers and mountains with eager fingers. How many nights have I dreamed of setting foot on its fabled lands? At last, the winds have answered my silent wish, carrying me across restless waters to its shores.
Today, I have landed on the humid green plains of Brukon, where our journey will begin. The air is cold, bitterly cold with the scent of salt and earth, and the whispers of unknown adventures stir within me.
Cheers 😎
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Map for a friend part 34536....
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night landscape
8 - keep displacing houses and adjusting size of the castle and finish sector 2.
9 - start sector 3 (note i have place no land mass on background, just working with images since beginning): place bridge, place tower, place town. 4/ note this side have another wind and smoke go to another direction, its totally optional. Down on sector 3 you can still see Background solid grey 20 as i told. just working with images....
10 - so i finish the mountains on sector 3 given a zig zag movment between sector 1, 2, 3 to make more eye catch.
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night landscape
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Community Atlas: YNGVIHAGEN














