Quenten
Quenten
About
- Username
- Quenten
- Joined
- Visits
- 7,906
- Last Active
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- Member
- Points
- 3,047
- Birthday
- November 29, 1950
- Location
- Australia
- Real Name
- Quenten Walker
- Rank
- Mapmaker
- Badges
- 16
Reactions
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Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon
Or else, resize the scale bar AFTER you resize everything. And I use Remy's SCALEDRAWING command (not official CC3+ command, unfortunately - it has always worked brilliantly for me, and takes care of bitmap scaling as well.
Here is the bit he wrote about it in his dissertation on scaling. (SCALE MATTERS, May 2018)
The Automatic Option
Because rescaling a map is actually a lot of steps, especially if you need effects and fill rescaling too, I’ve created a CC3+-addon to do all of this automatically, you only need to determine the scale factor.
To use it, download the file from this address, and put the .dll file from the .zip inside your CC3+ installation directory (C:\Program Files (x86)\ProFantasy\CC3Plus by default).
You’ll also need to have the Visual C++ 2017 runtime installed on your computer. You may already have this, but if you don’t, you’ll get an error message when starting CC3+ with this .dll in it’s directory. Download from the official Microsoft download site, you’ll need the 32-bit version (vc_redist.x86.exe)
After installing the .dll and the Visual C++ runtimes (if required), you can run the command by typing SCALEDRAWING on your command line. The command line will then ask for the scale factor, which you can provide either as the number, or the calculation as with the non-visual scale command. Once you hit enter after providing the scale factor, the command will take care of the rest. Note that it doesn’t update the display when done, so simply hit the Zoom Extents button after running the command. The map should look visually identical to what it did before, as this command handles the scaling of entities, effects and fills automatically, only way to see that the command did anything is to measure distances again after running this command (and AFTER hitting Zoom Extents). Because it doesn’t do any screen updates, it should also be lightning fast, but remember, you won’t see the result until you hit Zoom Extents. If you hit Redraw instead, you can easier see the result of the scale operation, because this leave your current zoom intact.
Profantasy's Map-Making Journal » Blog Archive » Scale Matters
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Ukadarlia
FYI:
1. Black – Swabentu - speak Swaheirian [Swahili]
2. Brown – Dingadau - speak Dingadoo [Maori]
3. Olive – Norvia - speak Norvian [Italian]
4. White –
a. Vynlings – speak Vinelandik [Icelandic]
b. Kratirim – speak Ukratina [Ukrainian]
c. Qesuik – speak Iluisq [Mongolian]
5. Aeifa (Elves) - tan skin - pseudo Irish
6. Davarin (Dwarves) - albino – pseudo Georgia
7. Grim (Orc) grey skin – pseudo Hungarian
8. Drakonis (Reptilian) - iridiscent colours as seen in beetles – pseudo Persian
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Ukadarlia
I may have made their heads a bit big for the bodies - i had to scale them different X and Y axis to get a more rounded face, rather than oval as is standard CA
All fixed to my satisfaction - except the scale of the man is a bit smaller than the woman - not so on the maps which will feature them, however.
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Water Temple
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Ideas for future Annuals
I would like to second Royal Scribe's suggestions, and add a few of my own.
I would like a Polynesian / Australian based overland annual.
I would dearly love the Spectrum style to be one of the additions to the basic CC3+, and for the monthly expansions to alternate between Mike Schley and Sue Daniels for the Spectrum style.
I would like extra house symbols (including the house tool) compatible with CD3A styles - perhaps an addition with far eastern, south Asian and other styles, as well as additions to the Gothic/classic/wooden, Mideast/thatch styles. Perhaps more unique buildings, like blacksmiths, warehouses, apartment blocks, inns and taverns, stables etc. As well as street furniture compatible with this CD3A style - benches, flowerpots, pillories, gallows, stalls, etc.
And especially more unique buildings for Greco-Roman - bath houses, temples, shrines, insulae (Roman apartments- need well off, middle class and poor), villas, Colosseum, hippodromes, theatres, stadium.
I would like to see conversions of the old city, temple and castle sets, just as Sue did with Beaumaris castle.
I very much would like to see more stuff for Character Artist - especially different stuff for them to carry, and adornments on the clothes, and ideally, semi-side on portrait faces and torsos (a very big task). I can get fatter and thinner using asymmetric tool, so that isn't a problem. But things showing aging would be nice, like wrinkles, etc
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Dungeon Level Symbols
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Community Atlas - Irisian City States - Dimitrios island
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Using Mike Schley symbols
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Starfinder rpg site, with maps
Jim is in hospice care, at his own request. I think Sue is in constant communication with his sister, as am I. He can talk and is sort of with it. I am sure that if any of you would like to write him a letter or card, he would appreciate it. The address to send any mail is
Jim Pierce
c/o 2955 Gladden Lane West
Alexandria
Alabama 36250
USA
His sister feels that contact with people from his hobby would help cheer him up. I have received permission from her to give out this address.
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Hardin region of Myirandios
Here is the final part of the map - the Kingdom of Nilterurn - a Slavic ship kingdom, and instigator of many raids on other lands for loot and slaves.
A larger version in the Gallery: Image Gallery: Hardin — ProFantasy Community Forum











