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Quenten

Quenten

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Quenten
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November 29, 1950
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Australia
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Quenten Walker
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Mapmaker
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  • Community Atlas - Irisian City States - Tiresia City State

    The Map notes for the City State of Tiresia.

    Tiresia City State

    Tiresia is the smallest in power, both militarily, and economically, of the five Irisian City States. However, compared to the rest of Artemisia, it still ranks highly. The mainstay of the economy is agricultural, especially the olive oil industry, with a minor tin extraction industry. Most of the tin is exported to be refined elsewhere, with the State collecting both royalties, and a newly raised resources rent tac, to bolster the faltering economy of the City-State after a few years of devastating drought wrought havoc on the agricultural economy.

    The olive oil industry is by far the most lucrative for the City-State, with large government holdings in one of the main Olive Oil companies, called The Popeye Oil Consortium. The purity, and special flavour of the oil is prized throughout Artemisia and beyond. The special flavour is imparted by pollinating bees of a unique kind, and causes the subsequent oil to have a faint honey-flavoured scent.

    Tiresia is ruled by a Senate composed of 25 Senators, voted into office by all property holders with over 50,000 Drachmas in value ie only the wealthy families can vote. They then elect three Magisters, who hold office for three years, staggering the elections so that one is elected each year. This staggers the office holders so that the government is unusually stable, but also more likey to fall into corruption – which it has, leading as it does to a monopolization of power and wealth into the hands of a few families, a high level of corruption, (the highest of all the City-States), and a very unequal society.

    Subsequently, demands from the rest of the populace, who cannot vote in any election, and have had their needs ignored for far too long, have grown stronger, accompanied by greater and greater civil unrest. The capital of Tiresia is most affected, but the more violent acts of arson, theft, destruction of government and senators’ private property, and abductions occur in the countryside, which has suffered extensively because of the three year drought. Various groups are calling for abolition of the Senate, replacement with an Assembly of the People and universal suffrage, including both genders, and a government headed by a directly elected Tribune. Finally, they are calling for trials of all corrupt officials – the one thing that sends tremors down the backbone of most of the Senate and government, and stiffens their resolve not to give an inch to those calling for change.

    The increasingly radical and tense political situation has drawn the worried attention of the other City States, some of whom are wanting to send troops to quell the increasing unrest. However, Stromphe, the largest and most powerful of the City-States, has vetoed this and insists on non-interference. It is well-known that Stromphe, the least corrupt, and most democratic of the City-Sates, has contempt for the government of Tiresia, and would happily see it fall, and so extend their direct influence over the island. The other States, especially Otykos and Arete, have thus decided to keep their aid to an increasingly beleaguered government at the clandestine level, with moles in the radical groups, passing information to the Tiresian Magisters, and financial loans to the Senate to enable them to increase the ‘bread and circuses’ policy that they hope will have effect. Cake, rather than bread, is offered!

    Unknown to all is that the mysterious Purple Daffodil (a rare bloom found in western Tiresia), leader of the most influential, and violent, of the groups calling for reforms, is in fact Demetrios Kaluthenas, younger son of one of the Magisters, Gerolimeo Kaluthenas. He seems motivated by a genuine disgust of the corruption of the present system, as well as anger at his treatment as an unwanted child by his authoritarian father. He has already drawn up a list of those he wants executed for corruption – and strangely, includes leading figures of the other three reformist groups. His own group is now the largest and most influential, and calls itself the Directorate of the People. His identity is known only by his closest friend, Brutos Skipianas, who is even more in favour of violent revolution than his leader. Not even Demetrios’ wife and children know of his true identity, and he plays the role of an incompetent fop and socialite very well. After every atrocity committed by the groups, and every murder or abduction, a purple daffodil is left as a sinister calling card.

    The cycle of increasing violence and harsh counter-measures has the whole City-State ready to explode in violent revolution – and perhaps get beyond the control of even the manipulative Demetrios.

    The religion of Tiresia, like that of all south and western Artemisia, is that of worship of the Olympian Gods, but especially Athea, Poseidon and Demeter. The clergy are calling for peaceful negotiations between the people and the Senate, but increasingly, their pleas are falling on deaf ears, and many of the would-be revolutionaries are casting the priests as fellow-travellers of the privileged classes.

    The stage is set for events which may become world-shattering!

    GlitchDon Anderson Jr.Ricko
  • Hardin region of Myirandios

    Jarl Melodiva Tirina


    LoopysueRoyal ScribeGlitchMonsen
  • Watabou City REVISED (annual 157)

    The next step is to convert the SVG into a DXF. I use the tool mentioned in Annual 157:

    Cloud Convert: SVG to DXF | CloudConvert

    Open a map in the Style Cities >Annual Watabou City Revised. (When it comes out). For cities, I estimate the size using the scale that comes with the generated map as a guide. The scale in the generator is in Metres, so multiply by 3 to get feet (a rough estimate is all that is needed).

    The example map is about 1000 m wide, or about 3000 feet. Against my long held principles, I will do the example in Imperial measurements, to cater for all you imperialist lackeys!! 🤣 So the map will be 3000 wide x 4000 tall.

    Make sure the Layer is set to 0, and the Sheet to IMPORT.

    Use Draw Menu, Insert File, to insert the DXF at origin 0,0 (the default).

    Right-click the scale button and choose Non-visual Scale. Right-click on the map to open the selection menu and choose Prior. The just previously placed import is now selected. Right-click again, select Do It and enter a scale factor of 5-10, or whatever seems appropriate to fill the map with the city. The previous annual showed the DXF as a small Dot, and required a scale factor of 400, but the revised version shows the DXF much larger, and requires a bit of juggling to get it just right. Make sure you scale origin is still 0,0 though. The map should now appear, roughly matching your drawing area, with some of the entities extending beyond the map border.

    Here is the map of Lowrock with the dxf imported onto the IMPORT Sheet, 0 Layer.

    And here it is, rescaled non-visually by a factor of 10, and then moved, non-visually, up a bit on the map to centre the city better.


    MonsenRaiko
  • Vejorvik - Ye Old Spoon and Egg Inn

    THE SECRET IS REVEALED!!!! X-RATED!!! CRIME LORD BUSTED!!! IMPEACHMENT PENDING!!!


    Royal ScribeLoopysueRickoRyan Thomas
  • Community Atlas - Irisian City States - Dimitrios island

    The final map. Map notes to come, then off to the Atlas. Next island coming up.

    For those (including me) who wonder how much could be reasonably fitted on such a small island, I attach this map of the Scilly Isles. the largest island, St Mary's, has many interesting prehistoric ruins, and other features, and is only a fraction the size of this island.


    LoopysueRickoDon Anderson Jr.
  • Creating large cities without crashing

    And here are the Layers that I used to do each district separately.


    Royal ScribeGlitchLoopysueRedKestrel
  • WIP: Bleakmoor Harrow - Continent of Estonisch

    OK, then if that is the case, nothing needs changing - though perhaps the open areas need explaining. Google maps shows the true density of the Amazon, and the open spaces are either economic activities or settlements or tribal lands (though the latter are also quite densely covered with forest).

    This is just one aerial view of the Amazon - so if anything, your jungle is less dense!!! LOL


    CalibreKertDawg
  • Tatilana - Western Sergeevna

    And the last pair of ethnic groups in this region, the Wallaroo. First, the man - muscular and short, as are the women


    LoopysueJimPMonsen
  • Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon

    Or else, resize the scale bar AFTER you resize everything. And I use Remy's SCALEDRAWING command (not official CC3+ command, unfortunately - it has always worked brilliantly for me, and takes care of bitmap scaling as well.

    Here is the bit he wrote about it in his dissertation on scaling. (SCALE MATTERS, May 2018)

    The Automatic Option

    Because rescaling a map is actually a lot of steps, especially if you need effects and fill rescaling too, I’ve created a CC3+-addon to do all of this automatically, you only need to determine the scale factor.

    To use it, download the file from this address, and put the .dll file from the .zip inside your CC3+ installation directory (C:\Program Files (x86)\ProFantasy\CC3Plus by default).

    You’ll also need to have the Visual C++ 2017 runtime installed on your computer. You may already have this, but if you don’t, you’ll get an error message when starting CC3+ with this .dll in it’s directory. Download from the official Microsoft download site, you’ll need the 32-bit version (vc_redist.x86.exe)

    After installing the .dll and the Visual C++ runtimes (if required), you can run the command by typing SCALEDRAWING on your command line. The command line will then ask for the scale factor, which you can provide either as the number, or the calculation as with the non-visual scale command. Once you hit enter after providing the scale factor, the command will take care of the rest. Note that it doesn’t update the display when done, so simply hit the Zoom Extents button after running the command. The map should look visually identical to what it did before, as this command handles the scaling of entities, effects and fills automatically, only way to see that the command did anything is to measure distances again after running this command (and AFTER hitting Zoom Extents). Because it doesn’t do any screen updates, it should also be lightning fast, but remember, you won’t see the result until you hit Zoom Extents. If you hit Redraw instead, you can easier see the result of the scale operation, because this leave your current zoom intact.

    Profantasy's Map-Making Journal » Blog Archive » Scale Matters

    GlitchJimP
  • Wilderland Campaign

    Yes, that missing tree is SO SO obvious now - just can't help seeing the gap once it has been drawn to my intention.

    Royal ScribeCalibreLoopysue