Quenten
Quenten
About
- Username
- Quenten
- Joined
- Visits
- 7,248
- Last Active
- Roles
- Member
- Points
- 2,878
- Birthday
- November 29, 1950
- Location
- Australia
- Real Name
- Quenten Walker
- Rank
- Mapmaker
- Badges
- 16
Reactions
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Ideas for future Annuals
I would like to second Royal Scribe's suggestions, and add a few of my own.
I would like a Polynesian / Australian based overland annual.
I would dearly love the Spectrum style to be one of the additions to the basic CC3+, and for the monthly expansions to alternate between Mike Schley and Sue Daniels for the Spectrum style.
I would like extra house symbols (including the house tool) compatible with CD3A styles - perhaps an addition with far eastern, south Asian and other styles, as well as additions to the Gothic/classic/wooden, Mideast/thatch styles. Perhaps more unique buildings, like blacksmiths, warehouses, apartment blocks, inns and taverns, stables etc. As well as street furniture compatible with this CD3A style - benches, flowerpots, pillories, gallows, stalls, etc.
And especially more unique buildings for Greco-Roman - bath houses, temples, shrines, insulae (Roman apartments- need well off, middle class and poor), villas, Colosseum, hippodromes, theatres, stadium.
I would like to see conversions of the old city, temple and castle sets, just as Sue did with Beaumaris castle.
I very much would like to see more stuff for Character Artist - especially different stuff for them to carry, and adornments on the clothes, and ideally, semi-side on portrait faces and torsos (a very big task). I can get fatter and thinner using asymmetric tool, so that isn't a problem. But things showing aging would be nice, like wrinkles, etc
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Ukadarlia
FYI:
1. Black – Swabentu - speak Swaheirian [Swahili]
2. Brown – Dingadau - speak Dingadoo [Maori]
3. Olive – Norvia - speak Norvian [Italian]
4. White –
a. Vynlings – speak Vinelandik [Icelandic]
b. Kratirim – speak Ukratina [Ukrainian]
c. Qesuik – speak Iluisq [Mongolian]
5. Aeifa (Elves) - tan skin - pseudo Irish
6. Davarin (Dwarves) - albino – pseudo Georgia
7. Grim (Orc) grey skin – pseudo Hungarian
8. Drakonis (Reptilian) - iridiscent colours as seen in beetles – pseudo Persian
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Ukadarlia
I may have made their heads a bit big for the bodies - i had to scale them different X and Y axis to get a more rounded face, rather than oval as is standard CA
All fixed to my satisfaction - except the scale of the man is a bit smaller than the woman - not so on the maps which will feature them, however.
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Water Temple
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Myirandios - Hardin Region - Athlordon Archipelago
Here is my latest addition to the region of Hardin, my personal project. I am hoping to complete all the land regional maps in the next 6 weeks!
You may recognize Spirova Island as Spiros Island of Atlas origin. I have taken this to include in the map, and turned it into a three Island 'nation' led by a rather tyrannical theocracy. (any resemblance to a future nation on earth is totally coincidental - honest).
Next map is a more 'Ukrainian' based culture or the Cossack times.
A zoomable version is in the Gallery.
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Community Atlas - Kumarikandam - Northwestern Tolgad
I have changed my mind about this map completely, and chosen the Mythic maps style instead. I will use Myrklund on a more jungle type area, which this is not supposed to be.
I used hill symbols from Sarah Wroot style, to make up for the fact there were no hill symbols in this style.
I think this is ready for Remy.
Comments and suggestions welcome.
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Community Atlas: Gruvrå's Mine, Serkbergen, Peredur
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Watabou City REVISED (annual 157)
I'm hoping people will try it out, and let me know of any bugs, or suggestions, so I can then talk to @Ralf about a revision of the annual. And I am sure he will also have even better ideas than me.
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Community Atlas - Irisian City States - Dimitrios island
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The Ten Kingdoms
I have been asked by the DM of the campaign I have been playing, to design the larger realm of the 10 kingdoms, now we have finished the campaign set in the central Island kingdom of Dobberland.
The Kingdoms are each dominated by a particular terrain type - Arctic, Mountains, Fire, Forest, Desert, Grasslands, Swamp, Water, Underground and the central Kingdom in a central lake, Dobberland.
Dobberland consists of small humanoid creatures called Dobbers, and 'awakened' animals (as in Narnia), such as Echidnas, Wombats etc (we changed them to Aussie animals - i am Burlesque Spiderbane the most handsome Wombat, disrespectfully called Burly by the party members).
So here is the actual draft, and here are the first six Kingdoms. the names are all generic at present, till the DM decides on what he wants them to be.









