Quenten
Quenten
About
- Username
- Quenten
- Joined
- Visits
- 8,145
- Last Active
- Roles
- Member
- Points
- 3,110
- Birthday
- November 29, 1950
- Location
- Australia
- Real Name
- Quenten Walker
- Rank
- Mapmaker
- Badges
- 16
Reactions
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Creating large cities without crashing
My advice is to show only all the buildings by hiding all sheets without Buildings on them, then dividing the buildings into various districts suing layers. Then hiding all building layers except the district you are working on. And the more bitmap symbols you use, the better - i know it takes longer, but the map will actually look better as well as run better.
Here is your FCW with the buildings divided into 5 separate layers - North, South, East, West and Central. You can hide those layers except for the district you are working on. I suggest you use bitmap buildings for at least 20% of the buildings you have in the map - just delete a few houses here and there and use bitmap ones instead.
Incidentally, I had no trouble or even much of a delay in redrawing the map with all buildings showing, with Sheet effects on.
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Community Atlas - Berenur - Arum Suth
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Mars Ultor
I also did a temple in the Community Atlas, if interested. With and without roof.
atlas.cdn.monsen.cc/atlas/artemisia/hi/typical temple.png
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[WIP] Community Atlas Competition - Artemisia - Spiros Isle - Aretizo village
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Hardin region of Myirandios
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Community Atlas Project - Download information - Contributions Welcome
I am having real internet problems, and can't get my internet to work well at all. So I am going to ask @Monsen to add this map to the Atlas - in southern berenur.
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Watabou City REVISED (annual 157)
I have decided on another map for the annual sample. I am now able to include alleys and trees in the conversion process, so feel free to add trees and alleys to your generated maps from Watabou.
This is the map I generated from Watabou, including emblem, trees and alleys. It was called Low Rock, which translates to Craig Isel in Welsh, so I am intending to go for a Welsh feel with the names. And the industry will be some sort of iron-working industry, as per the coat of arms.
I have outlined the roads to show them, but in the SVG export, I have unchecked outlines for all except BUILDINGS. I haven't got any fields, so will use Drawtools to add my own.
Here is the result after complete conversion, all using Drawtools, except for the emblem (which I also exported from the generated map).
Here is the sample map so far, using Drawtools only, apart from text.
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FT3 to CC3+ as per recent Live Mapping Tutorial
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Myirandios - Hardin Region - Khotrostovy Confederation
Here is the map of the Khotrostovy Confederation - I reused the maps for the Community Atlas of Xenothon and Demydice, and Megalith Isle - yet to be included in the Atlas, but waiting for Remy to get time to put them in (I have asked him to wait till I finish the other islands' map notes, so the delay is my doing). In addition, I have changed the names to a more Slavic feel, and added another mainly wooded elven isle. Another advantage to reusing these maps, is that I already have map notes, which I can expand upon for my own world.
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[WIP] Community Atlas Competition - Artemisia - Spiros Isle - Aretizo village









