Quenten
Quenten
About
- Username
- Quenten
- Joined
- Visits
- 7,764
- Last Active
- Roles
- Member
- Points
- 3,019
- Birthday
- November 29, 1950
- Location
- Australia
- Real Name
- Quenten Walker
- Rank
- Mapmaker
- Badges
- 16
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Community Atlas City of Tartateos - Shipyards District
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Hardin region of Myirandios
Second last map in the region to be completed - the Lavini (Italian-like) nations of Finedesa and Dromidonla. Needless to say, the outlying islands are run by the 'benign' La Familia (aka the Mafia).
Larger version in the gallery.
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Hardin region of Myirandios
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Hardin region of Myirandios
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Hardin region of Myirandios
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Ukadarlia
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Ukadarlia
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Creating large cities without crashing
My advice is to show only all the buildings by hiding all sheets without Buildings on them, then dividing the buildings into various districts suing layers. Then hiding all building layers except the district you are working on. And the more bitmap symbols you use, the better - i know it takes longer, but the map will actually look better as well as run better.
Here is your FCW with the buildings divided into 5 separate layers - North, South, East, West and Central. You can hide those layers except for the district you are working on. I suggest you use bitmap buildings for at least 20% of the buildings you have in the map - just delete a few houses here and there and use bitmap ones instead.
Incidentally, I had no trouble or even much of a delay in redrawing the map with all buildings showing, with Sheet effects on.
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Hardin region of Myirandios
Finally, the one island that has seemingly got its act together, and formed the nascent Jarldom of Bilyy (White), under the charismatic leadership of Melodiva Tirina, who also has her eyes on uniting the whole island archipelago. Unfortunately, not only does she have to deal with the fierce independence of each individual settlement, but also agents of evil chaos from the Dumyano Recluse Tower; and the general trouble-making of the sea-people.
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Ukadarlia
Finally, the Grimir - the 'orcs' of Ukadarlia. They have grey skin and protruding lower canines. They are otherwise another human variant. Both the Aeifa and Grimir can interbreed with each other and the other human ethnicities; however, the pregnancies are likely to miscarry about 50% of the time, and the progeny have about a 20% chance of a genetic flaw - eg cleft lip, club foot, extra digit, accessory nipples, large birthmarks, etc.










