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EukalyptusNow

EukalyptusNow

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EukalyptusNow
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  • My First Floorplan: Cybperpunk Club

    Cool :) I need to do something modern, too - haven't really gotten into the modern floorplans yet.

    You might want to go for broke and activate lighting.

    Add the "Wall Shadow, point light finalize" effect to a rather "high sheet" like the map border, then start adding coloured light sources (turquoise around the "neon furniture" and maybe a different colour behind the bar/ near the entrance).

    roflo1
  • Shrimp Tony

    Damn! You have tempted me into buying the isometric towns! ;)

    Great maps.

    RickoJimP
  • Annual 2023

    Most of all I would really enjoy an "East Asian Dungeon/ Fantasy Floorplan style", that is compatible with Sue's other recent styles (Creepy Crypts, Forest Trail).

    Apart from that, there's lots of great suggestions in this thread:

    Agree with Quenten that CA3 could really use more symbols or features (I've pretty much stopped using it, because I'm constantly missing items/ elements I would need for a character).

    Modern/ Cyberpunk / Steampunk City/ Floor Plan Content would be cool, too. As would something Aztec/ Inca / Maya-themed.

    Apart from the annuals, an update/ rework of SS3 would also probably be an instant buy for me. The current SS3 really looks quite dated, compared to newer styles.

    LautiRicko
  • Community Atlas - Berenur - Temple of Aeniar

    That is an awesome map. Especially like the water effects.

    And the bird, of course. :)

    Jeff BRicko
  • An ambush site - Forest Trails Style

    Looks good. I like the 3d terrain effects.

    A little bit of Wall Shadow effect would make the bridge railings look better.

    If you want to dress you map up more, add some rocks into and around the creek and maybe a small strip of "edge-faded"sandy/ muddy terrain right next to the water.

    EdEroflo1
  • Forest Trail project - part 2

    @Loopysue They look a bit like cobwebs in the example picture, which is probably due to the green water and rocks underneath.

    Also, the contrast between rapid, foaming water and perfectly still, clear water in between looks unnatural, as do the sharp "non wavy" water edges towards the lower left of the screen.

    The rocks under water look great, but maybe some kind of blur - effect and "rougher" edges would make the water look more "flowing".

    Loopysue
  • Mistery in the Inn

    The were-butler did it! Or was it the were-gardener?

    Very nice detailing - this will give players a true "detective feel" searching the map for clues.

    And the lighting makes it look like a pleasant, sunny late morning, when suddenly, a gruesome discovery is made...

    What's the white pills/ foam on the night stand?

    JimPRicko
  • Forest Trail project - part 2

    @Loopysue Thanks a lot. The water looks great with the new fill.

    Will there also be an undamaged bridge, without the hole? The damaged one looks great, but an undamaged bridge symbol is a lot more versatile to use...

    @JulianDracos Another method for creating stepping stones is to use the same rock symbol twice: One copy in the "underwater" sheet, and a smaller copy on top, on the "above water" sheet, to show the dry part. Might also work with polygons.

    JulianDracos
  • Ukadarlia

    Great maps and lore. Especially the four-armed Drakona pictures. :)

    Have you considered using a colour other than blue for the Drakona territories?

    I found the blue a bit confusing - especially when there are both Drakona islands and low depth ocean areas on the map.

    Quenten
  • Made a city to a friend

    That's an amazing map. And it's got so many things to discover.

    The temples, the cave, the circles of stone, the necropole... 😀

    Also love how you used the "porch front stairs" as stairs to the inner castle / temple gate. Hadn't thought of that.

    RickoJimP