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EdE

EdE

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EdE
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463
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503
Birthday
February 5, 1965
Location
Ohio, USA
Real Name
Ed Elce
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5

Latest Images

  • The Gorgon's Head: A beer hall where gnomes get their own room

    I needed a city location for my players to meet a gnome who belongs to an organization that "acquires" unique and valuable "stuff". Might add a small kitchen in the lower left corner later but for now it's just a place to meet, drink and arrange contracts.


    MonsenLoopysueJimPJulianDracoshsv216Ricko HaschejmabbottWyvernMaenoferren22pablo gonzalezand 1 other.
  • An ambush site - Forest Trails Style

    JulianDracos,

    First, thank you. Most of the credit goes to the software and LoopySue for creating the styles.

    The river is on three sheets (see below), all of which are in the Forest Trails style. 1 - riverbed 2 - water 3 - deep water. The white lines are an additional water contours sheet. Shessar has a great tutorial on contours (Writtent tutorials/shessar's battlemats/contours) that can be applied to white lines over water to make "foam" that suggests turbulence.

    The rest is just sheet effects. Draw "river" Most common sheet effect is edge fade inner with reduced inner opacity to 60-80%. It's personal preference. Copy river to Riverbed sheet (Copy to sheet - right click copy button) and change the Fill to Terrain, default Riverbed. (Change Properties - right click & select change fill style). Change sheet to Deep Water and add the darker water. Typical Sheet effects are Edge Fade Inner with the inner opacity adjusted until I like the look (40% seems to work well). I usually add Blur as well to make the dark water more difuse.

    Add sheet Dark Water Contours. Set Default colour to white, line width to 0.2 or 0.3, and use the Smooth Path tool (RHS tool bar) to draw the lines. Per Shessar's tutorial, add Blur effect to sheet and play with the Blur Radius until you like you like what you see.


    Adding in some of the suggestions from EukalyptusNow and you get...


    JimPLoopysue[Deleted User]EukalyptusNowMapjunkiejmabbottRicko Haschekilma.ard.venom
  • An ambush site - Forest Trails Style

    I really like the latest materials that we are receiving through the Annuals this year. My players appreciate the variety and options I can incorporate into maps. The maps also to drop into VTT's relatively easily. This one is call Dead Tree Fork, although Otter Hollow was a close second.

    Constructive criticism is always appreciated

    Loopysue[Deleted User]EukalyptusNowGlitchWyvernroflo1JimPpablo gonzalezRicko Hasche
  • A small cave complex for a side quest

    I did drop in a solid sheet between the cave stone and dirt layers. It helps but the different fill patterns are just not cooperating. Part of the issue comes and goes when applying a Blend effect to the uper most "dirt fill" sheet. I think I will revisit this map and use a differnt strategy to build up the different features like the cliff face, rock cave walls and the bulk fill area by changing the order of the sheets.

    I did try a .png file print at the same level of map size and resolution and it looks about the same....and uses ~10x as much memory. It was worth trying though.


    LoopysueDaltonSpenceOctorillaRicko Haschepablo gonzalez
  • A small cave complex for a side quest

    Experimenting with SS2 again for a small cave complex. Need to work on exporting the maps, things like the worn path in the cave floor and the water foam come out much darker on export as a jpeg. The ground cover gets rather blurred as well.

    Need to dig up the sheet acne solution as well for the filler.

    The rising water has trapped the leader of a goblin hunting party in the cave because he's slowly becoming a vampire spawn. The goblin tribe asks our intrepid heros to lay him to rest.... what could possibly go wrong?


    JimPLoopysueRicko Haschepablo gonzalezadelia hernandez