EdE
EdE
About
- Username
- EdE
- Joined
- Visits
- 463
- Last Active
- Roles
- Member
- Points
- 503
- Birthday
- February 5, 1965
- Location
- Ohio, USA
- Real Name
- Ed Elce
- Rank
- Surveyor
- Badges
- 5
Reactions
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Forest encounter area - Forest trails + SS2A
I am likely picking nits. I agree that when I zoom in to that magnification the image is exactly what I am trying for. This is why I really like this style combination. The contrast of the light and dark blends extremely well. But zoom out to the full map (my picture above) and the transition between light and dak areas is much more stark and the light grass looks pixilated(?) There are small dark pixels that pop in the light grass when I do the Save to Rectangular JPEG that isn't there "on the screen" I am trying to figure out if this is a jpeg resolution issue, something I can mediate with transparency, blend, blur or texturize. Or if it's just my old eyes... it may just be the software I am using. This is what it looks like when I try to grab the same area of the map you have.
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Forest encounter area - Forest trails + SS2A
I still need to work on exporting maps as jpeg but this one looks ok in the VTT environment. Using Blend and Edge Fade Inner with reduced transparency for the ligher grass areas on a seprate sheer. They pop a lot more in the jpeg than on the screen. Almost looks like an aerial view of a golf course, not what I was trying for🙄. Will experiement with transparency further.
Any guidance is appreciated
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The Gorgon's Head: A beer hall where gnomes get their own room
Thanks DaltonSpence. I added the Jakes and a small fireplace to the main room. The world is a high magic environment, there are simple spells that can mask things like strong odors that are powered by ley lines.
The stairs go up, not down but I liek the idea of adding a basement with a kitchen as well
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Garden of Shrines
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The Gorgon's Head: A beer hall where gnomes get their own room