EdE
EdE
About
- Username
- EdE
- Joined
- Visits
- 463
- Last Active
- Roles
- Member
- Points
- 503
- Birthday
- February 5, 1965
- Location
- Ohio, USA
- Real Name
- Ed Elce
- Rank
- Surveyor
- Badges
- 5
Reactions
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Random Dungeon generator for CC3+ (Beta)
Great tool. I like the create 2 dungeons on top of each other ability even though it is unintended. Gives some funky results.
Minor detail, the stairs are oriented such that they suggest the party is descending into the dungeon when placed at the top or left of the map but are oriented suggesting the party is ascending into the dungeon when the stairs are on the bottom or right side of the map. At some point in the distant future it would bee nice to be able to select the number of staircases and orientation. Easily fixed manually though.
Some of the doors, like the one at the bottom center of the map below don't always visualize but maybe that's my system. I just scroll in or out and it appears.
Suggestions/wish list
- Hallways. I generated >30 maps in the preview mode just to try it out and every dungeon has rooms connected to rooms, no hallways except on rare occasions. I set minimum room size to 1 and max room size to 1 with 5' squares and still didn't get hallways.
- Fewer doors. All maps add doors to every adjacent room (see below). Some opennings don't need doors but I guess it was easier to code that way. Not too hard to fix manually but but might be easier to add doors instead of substract. Maybe a "Door density" tool?
- Non square/rectangular rooms
- Caverns
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WIP: An encounter site
It's been a while since I posted, life has been busy. Here's an encounter map that the adventurers are currently struggling along a muddy trail, trying to reach the summit of a rock outcropping while orcs rain missiles down upon their heads. Still not satisfied I'm portraying the height difference well enough.
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Forest encounter area - Forest trails + SS2A
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Forest encounter area - Forest trails + SS2A
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Forest encounter area - Forest trails + SS2A
That is likely the issue. My setting sa re below and you are correct about the differences. My anti aliasing is much higher, my size/resolution is smaller and I noticed you don't have the progressive jpeg option active. Using your settings my computer is rendering the jpeg very slowly now but the output is much better.
My rendering is only 2.98GB, the Fantasy Grounds VTT can accept a file that size without choking on it
Thank you. That was very helpful. I will check the Tome of Ultimate Mapping more closely for more on this.