EdE
EdE
About
- Username
- EdE
- Joined
- Visits
- 557
- Last Active
- Roles
- Member, Betatester
- Points
- 558
- Birthday
- February 5, 1965
- Location
- Ohio, USA
- Real Name
- Ed Elce
- Rank
- Surveyor
- Badges
- 5
Reactions
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Small dungeon using DD3 Colour and some extras
The party has seen most of this, and should wrap it up monday night. Hopefully they won't log in to the forum and see the rooms they missed ;-) Including the two secret temple levels. Some of the textures are from PBE Games.
I had some issues integrating the stone stairs from Creepy crypts on the library level. I tried a few different transitions but nothing really gave me what I wanted. Any thoughts would be appreciated.
Enjoy
The Library
The Tombs
Earth Temple
Water Temple
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Gurgen's Rock - Mining outpost
@Royal Scribe I had completely forgotten to add the Wall Shadow effect, thanks for the reminder. I've been trying to get rock face/cliff face type features in various maps for about a year now. I tried a lot of things using the various rock drawing tools in several CC3+ dungeon and city styles but it wasn't getting there. PBE Games has a numner of different textures, mostly rock types, that can change the look a lot. I have not moved beyond figuring out the texture scaling and picking the base texture. The lower map is a different texture pack.
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Gurgen's Rock - Mining outpost
@DaltonSpence Here you go, I use generic names for my FCW files, as you can see. I suspect you will find I am horribly inefficient at using sheets, that I have yet to actually start using layers properly and I tend to brute force stuff... Try not to laugh to hard :-) Any advice you can offer will be well appreciated.
The third party textures are from PBE Games. They sell a lot of maps, this a very minor part of their protfolio that I stumbled across on DTRPG.
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Gurgen's Rock - Mining outpost
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Encounter map - Where does that cave entrance go?









