Avatar

EdE

EdE

About

Username
EdE
Joined
Visits
557
Last Active
Roles
Member, Betatester
Points
558
Birthday
February 5, 1965
Location
Ohio, USA
Real Name
Ed Elce
Rank
Surveyor
Badges
5

Latest Images

  • The Gorgon's Head: A beer hall where gnomes get their own room

    I needed a city location for my players to meet a gnome who belongs to an organization that "acquires" unique and valuable "stuff". Might add a small kitchen in the lower left corner later but for now it's just a place to meet, drink and arrange contracts.


    MonsenLoopysueJimPJulianDracoshsv216RickojmabbottWyvernMaenoferren22pablo gonzalezand 1 other.
  • An ambush site - Forest Trails Style

    JulianDracos,

    First, thank you. Most of the credit goes to the software and LoopySue for creating the styles.

    The river is on three sheets (see below), all of which are in the Forest Trails style. 1 - riverbed 2 - water 3 - deep water. The white lines are an additional water contours sheet. Shessar has a great tutorial on contours (Writtent tutorials/shessar's battlemats/contours) that can be applied to white lines over water to make "foam" that suggests turbulence.

    The rest is just sheet effects. Draw "river" Most common sheet effect is edge fade inner with reduced inner opacity to 60-80%. It's personal preference. Copy river to Riverbed sheet (Copy to sheet - right click copy button) and change the Fill to Terrain, default Riverbed. (Change Properties - right click & select change fill style). Change sheet to Deep Water and add the darker water. Typical Sheet effects are Edge Fade Inner with the inner opacity adjusted until I like the look (40% seems to work well). I usually add Blur as well to make the dark water more difuse.

    Add sheet Dark Water Contours. Set Default colour to white, line width to 0.2 or 0.3, and use the Smooth Path tool (RHS tool bar) to draw the lines. Per Shessar's tutorial, add Blur effect to sheet and play with the Blur Radius until you like you like what you see.


    Adding in some of the suggestions from EukalyptusNow and you get...


    JimPLoopysue[Deleted User]EukalyptusNowMapjunkiejmabbottRickokilma.ard.venom
  • An ambush site - Forest Trails Style

    I really like the latest materials that we are receiving through the Annuals this year. My players appreciate the variety and options I can incorporate into maps. The maps also to drop into VTT's relatively easily. This one is call Dead Tree Fork, although Otter Hollow was a close second.

    Constructive criticism is always appreciated

    Loopysue[Deleted User]EukalyptusNowGlitchWyvernroflo1JimPpablo gonzalezRicko
  • A small cave complex for a side quest

    Experimenting with SS2 again for a small cave complex. Need to work on exporting the maps, things like the worn path in the cave floor and the water foam come out much darker on export as a jpeg. The ground cover gets rather blurred as well.

    Need to dig up the sheet acne solution as well for the filler.

    The rising water has trapped the leader of a goblin hunting party in the cave because he's slowly becoming a vampire spawn. The goblin tribe asks our intrepid heros to lay him to rest.... what could possibly go wrong?


    JimPLoopysueRickopablo gonzalezadelia hernandez
  • WIP Lighted Dungeon

    I've been playing and failing at making ligthed dungeons for quite some time. The secret is to not have a Directional Wall Shadow effect on the walls of your rooms that you apply the Wall Shadow, Point Light Setup and Final effects to. Must admit, I did not see anything specific about that in the Tome but I resorted to shutting effects off one at a time and.... BINGO...

    Still needs quite a bit of work but I can FINALLY make a lighted dungeon....

    LoopysueFersusJulianDracosJimPEukalyptusNow