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Fersus

Fersus

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Fersus
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  • [WIP] a watersource in the woods

    Yes, that what I was talking about, Sue:

    i turned of the blur effects on the left one, so you can better see why that is not working for me:

    the left one is I was going for originally, the(more)

    Loopysue
  • [WIP] a watersource in the woods

    I'll trust you on this and made the shadows shorter (17 recalculations and reentering of the values, because drop shadow does not have the option to go with the sun and just define a distance and(more)

    roflo1JimP
  • [WIP] a watersource in the woods

    Hi Sue :)

    Thanks for the hints! It was the ripple effects you made for the marine dungeons I was thinking about.

    It took me quite a while of trial and error to get the settings right for my mapsize,(more)

    LoopysueJimP
  • [WIP] a watersource in the woods

    This is a reimagining of a battlemap I made a long time ago, but now done in Mike Schley stile:

    I'm not quite happy yet with the shadows. I think I made the tree shadows too long. I'll play(more)

    JimPRicko
  • herbalists home

    just wanted to bash together a "quick" battle map with the woodcutter style.

    took me about 3x as long as it does Ralf, but let's not talk about that ^^

    here is the top down view:

    and this(more)

    Monsenroflo1LoopysueWyvernEukalyptusNowRicko