Fersus
Fersus
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- Fersus
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WIP: The Battle of the Lines
Well, this group of rogues are about 20-30 people and some wardogs. The people have to sleep in shared "beds" in shifts. This is about as comfortable as it gets for those guys.
Sure they probably could improve on their living condition through hard work. But come on: If they'd want to do this, they could just, well... work, instead of living in a hideout and preying on unsuspecting traders passing by...
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WIP: The Battle of the Lines
Ok, I think I call it finished. More talented folks like you could make the map more awesome still, but I've other things to prepare for our session on the weekend, so I call it here.
The map is designed to be a hideout in a cave that once belonged to a dwarven clan. On the bottom left there is a Teleport portal connecting this cave to other ones. The thieves arranged their loot in a way so they can shot at intruders entering from the right, that's why there is nearly no cover there. But our heroes found the other cave first and will now be entering through the Portal, giving them the advantage this setup, if they manage to overpower the Rogues sleeping in their cods, that is...
For fun I thought I'd show the way the river flows not with water effects but with logic: if there are steps down to the water, presumably to get drinking water and for cleaning purposes, and there is a toilet room directly over the river, it should be clear in which direction the river flows ;)
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WIP: The Battle of the Lines
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WIP: The Battle of the Lines
I'm slowly coming along with the map, but I run into a curious thing I wanted to share:
So I have stairs on the left side and I have stairs on the right side of the map.
On the left side of the map I use Blend: multiply 100%, just as @Loopysue suggested in her pdf, but: on the right side the stairs turned out to be very dark, like here:
unless I use a different mode. In my case above I used "hard light" instead of multiply.
I have know glue what's happening here, but it took me quite some time to figure it out and it works good enough, so I'll keep it that way.
Also: I don't know why, but the left side stairs have this strange offset of the bitmap right down the middle, while the right ones above don't show this:
On the big picture one can see, that this affects all stairs except the rightmost two. Don't know what to do here other than accepting it and blaming the printer if someone notices ;)
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WIP: The Battle of the Lines
This was exactly what I was looking for!
I played around a little with the settings. It's not perfect yet, but good enough for tonight:
For some reason there's an extra line at the top of the steps and the last step is too bright, even though I changed the texture of the background halfway down the stairs so it matches the texture on the lower level.
But this are stories for another day
:)