Fersus
Fersus
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WIP A wayside camp on a high road
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Bright outside and dark rooms
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Bright outside and dark rooms
I had the same problem with my Post Station (https://forum.profantasy.com/discussion/10984/wip-post-station). With the addition, that I wanted to have light come in through the windows and brighten up the shadow inside the Rooms.
If you don't want to read through the whole thread, I can give you the tl;dr-version:
keep the global sunlight, don't use the point light option (apparently those two don't mix). Make a "Shadow" Sheet, draw the shadows from the rooms by yourself and use color key to cut through the shadow wherever you want to have a light.
Hope that helps!
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[WIP] Post Station
Hi guys!
After a long hiatus I finally got to do a map again. It's going to be a small post station where horses can be changed, carts can be repaired and the riders/drivers and the occasional passengers can spend the night.
It's the first time I try something with light sources, and I did run into some troubles.
I already watched Ralfs introduction to lighted dungeons, but I still didn't figure out how to do what I want to achieve, so I improvised the effect by drawing shadows manually, just so I can show you, what I want: I'd like to have the building and the Walls having a Wall Shadow, as normal. The inside of the building should be cast in shadow, but the windows should let light in from the global sun. (see picture below)
In addition to that, the coals from the forge should have a point light source that brightens up the immediate surrounding.
That's where I've got the most troubles: I either get the Forge to shine, but then I don't have a global sun anymore, or I simulate the sun with a point light source that's far outside the map borders, but then I don't get the azimuth setting and the forges glow is reduced to nothing.
Hints and remarks are very welcome!