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Lizzy_Maracuja

Lizzy_Maracuja

About

Username
Lizzy_Maracuja
Joined
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523
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Roles
Member
Points
240
Birthday
May 17, 1988
Location
Salzgitter, Germany
Website
cthulhuskartenkiste.wordpress.com
Real Name
Ute
Rank
Traveler
Badges
4

Latest Images

  • [WIP] Parchment Style Map

    And now it's done. In two versions, one with regular background, one a bit more pale. I like them both.


    Royal ScribeLoopysueRickoJimPMonsenRalf
  • [WIP] City of Accordo (Ferraris Style)

    Finally done.

    The GM is happy with it and tomorrow we can play in this sprawling maincity of the trade empire. ๐Ÿ˜

    (But...I'll need 1-2 other major regions as well... and we want to keep it in the same style. Oh boy...the next challenges await!)

    LoopysueKathleen Ann CoxKenM[Deleted User]GlitchDaltonSpenceLillhansEdERalfEukalyptusNow
  • [WIP] City of Accordo (Ferraris Style)

    Changed the font (even though I liked the old one, but since my GM uses the Dungeon World font for the materials he's creating, I switched to that too)


    LoopysueJimPMonsen[Deleted User]DaltonSpenceRickoAleDLauti
  • [WIP] City of Accordo (Ferraris Style)

    The city blocks aren't added, and the effects aren't final (same as text colours etc), but it's coming together slowly, and at least the different city quarters are in, so even the WIP version will help at the table tomorrow.


    LoopysueJimPRalfLoreleiAleDLauti
  • [WIP] City of Accordo (Ferraris Style)

    In other games, this would indeed make sense, aye. Like I tried to avoid showing every building in my Achtung!Cthulhu maps, because that wouldn't be needed anyway.

    But Dungeon World is largely player driven and improvised, so there is no way to know in which areas the group might encounter combat in the city. There are different areas that might be more dangerous than others. But Dungeon World doesn't use encounter maps anyway, so the map is mostly to have some rough orientation in the city (before venturing outwards into other regions of the continent).


    And I think that map style needs to be overly detailed to properly shine, at least when compared to the original Ferraris maps. ๐Ÿ˜

    I would feel bad if I didn't do it justice.


    But most buildings won't get any description or stuff. The important ones will get a number, so the GM can write a list what it is. I'll leave that to him ๐Ÿ˜


    Loopysue[Deleted User]CalibreAleDjmabbottDak