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Calibre

Calibre

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Calibre
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Mapmaker
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  • What I've been working on

    Well, here's another I've been working on for one of our GMs.

    Not sure if I've shown this before.

    LoopysueQuentenMonsenRicko HascheJimPJulianDracosTheIneffableCheeseroflo1RalfDak
  • Sinister Sewers - Style Development Thread (CA207)

    A break in the wall and it issues out of a small black opening surrounded by cracked stones/bricks.

    Cal

    JimP
  • MY MUNDI IS READY!

    Well, Mr. Ricko

    You are finally showing us what you can do for a full world map. Excellent (as I knew it would be).

    Cal

    Ricko Hasche
  • Troy Montana, semi-final version

    Hey my fellow artists,

    Here is a semi-final map of the area of our current game:

    I say 'semi-final' because I have never been able to call a project finished in all my long years of artwork.

    Please critique

    Cal

    LoopysueMonsenJimPLautiRicko Haschemike robeljmabbottDak
  • Troy Map for Game

    Hey all,

    Just to add to this:

    1: Forgot to turn off 'restrict to map border' so the roads get wonky at the edge of the map. So, working with /stretch/ operation to fix those errors

    2: I followed the map exactly. This means, you'll find dirt roads right up against the paved ones (who knows why; it's Montana), so I'll need a way to fix those areas. I'll probably just take artistic license and alter these roads as seems logical.

    3: Any remaining 'straight lines' on the forest will be dealt with.

    4: I dislike the water fill on this style; therefore, going to advert to one of the ones Ms. Sue has created.

    5: Unsure whether I should show the building blocks ala watabou style or not (the map is in this style).

    I'd appreciate any advice

    thanks

    Cal

    JimP