Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 9,992
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,867
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
-
Live Mapping: Ancient Cities
Hi everyone! :D
In this week's live mapping session Ralf will be trying out the latest Cartographer's Annual issue (June 2024): Ancient Cities
Come along and join in the chat here on Youtube:
https://www.youtube.com/watch?v=itl0-MKut3o
Or if you prefer you can watch it here:
We look forward to seeing you there :)
-
[WIP] Sea Elves Outpost
-
annual question
-
Chasm/Crevices in SS4 dungeon?
That's another way of doing it I think, and there are many alternatives.
I made an example file using DD3 to show what I described above if you would like to have it.
The water is the background polygon, and the dirt is a polygon on the FLOORS sheet that extends beyond the edge of the map to hide the bevel where it appears on the outside edge as well as the edge of the crevice. If you hide the sheet called SCREEN you will see what I mean about hiding that outer edge.
I added 3 effects to the FLOORS sheet and drew the magenta cut out shape on that sheet. The first two effects were as I described above, and the third was a glow to enhance the illusion of there being a shadow cast on the water below by the edges of the crevice.
-
Chasm/Crevices in SS4 dungeon?
There are lots of ways to do this with sheet effects. This is just one of them.
You could add a Color Key sheet effect to the sheet you have your 'floor' level on and draw a magenta polygon (Colour 6) where you want the crack, then add a narrow Bevel, Lighted effect. You would have to uncheck the global sun direction in that effect and adjust the azimuth angle to be opposite the global sun azimuth (that usually means making it 135 instead of 315 degrees), but that should give you a crevice.
Then you would need to add a new sheet for your flooded level under that floor level so there is something to be seen through the hole you just ripped in the floor.
The reason the bevel would have to be narrow is to make it possible to hide the outside edges of that floor either beyond the extent of the map or under a wall. The bevel will be applied all around the edges, including the outside edge.

