Loopysue
Loopysue
About
- Username
- Loopysue
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- Member, ProFantasy
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- June 29, 1966
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- Sue Daniel (aka 'Mouse')
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Birdseye Continental - style development thread
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Birdseye Continental - style development thread
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Birdseye Continental - style development thread
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Birdseye Continental - style development thread
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Difference between layers and sheets
I think (though I might be wrong) that when these two were named it might have been before 'layers' were commonly accepted as the industry standard as the things you draw on in bitmap apps. But I also get confused at times by the now non-standard names for things that we all used in the early days of computer graphics. I use bitmap apps more frequently than CC these days because I generate CC assets using Affinity, GIMP, Krita... etc, so it was several years before I stopped accidentally calling sheets layers, and layers sheets, back in the days when I was helping new mappers on a range of different mapping apps over at Cartographer's Guild.
However, that's a great explanation from Joseph Slayton about how it all works in CC.
These are the layers most commonly kept frozen so the entities on them don't get moved or deleted by mistake:
- MAP BORDER - should only have a rectangle or 4 defining lines (usually in bright green) that tell CC where the edge of the map is.
- SCREEN - Holds the white collar around the outside of the map to cover up bits of symbols and fills that don't lie within the map border.
- BACKGROUND - not always frozen, but I prefer it that way so I don't keep picking the edges or corners when mapping.
Layers that you shouldn't manually mess with:
- MERGE - is used by CC, and causes some really weird stuff to happen if it's hidden, or things end up on it by mistake.
- SYMBOL DEFINITION - I wouldn't know how to technically describe it, but this layer has something to do with logging or controlling what symbols are in the map.
Example maps usually have all the layers frozen so they can't be accidentally altered, but if you want to make a copy and unfreeze the layers to create your own version for a game, that's easy enough to do.




