Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 9,983
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,863
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
-
Delete range of Entity Tags.
-
How does multi-floor works
There are some handy live mapping sessions dealing with multi-level dungeon maps.
Try this one: https://www.youtube.com/watch?v=Ani2oYh_dMg
Ralf generates a floorplan from a city building in the video, but you can generate a multi-level map by adding a number of levels to your new map in the New Map Wizard. After that the work is very similar.
Generally, if you start one from scratch using the New Map Wizard, you draw the main walls and add the stairs to the ground floor level, and then copy those things to the other floors, altering them as you go if the building has different extents on higher floors. Ralf covers copying in the video.
-
how to feather the end of roads
Add a new sheet above the roads (below them in the list order on the Sheets and Effects dialog), add a Blur, Alpha, and then an Edge Fade Inner sheet effect to it, and then draw a patch of the background texture on it over the end of the road. You will have to adjust the EFI until you get the desired fade length.
I use the Blur, Alpha to prevent Transparency Acne, which is an undesirable side effect when using the same fill on top of itself with an EFI.
Here I drew a 'road' of lava texture on my BACKGROUND land in an overland style, and then added BACKGROUND 2 with the necessary sheet effects to add the patch of more land texture over the end of the road.
-
Birdseye Continental - style development thread
-
Birdseye Continental - style development thread

