Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 9,975
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,855
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
-
Birdseye Continental - style development thread
I spent the day being distracted by structure symbols. I went through all kinds of overcomplicated bitmap variations, but eventually came back to simple varicolour vector ones. How do these look?
I might put a black line around them, but I think this is probably a case of more is less. Simple and clear looks a lot better than complicated.
Thank you, Remy, for the clear and concise instructions in the Tome. I had long forgotten how to make shaded varicolour vector symbols.
-
Birdseye Continental - style development thread
-
Birdseye Continental - style development thread
-
Birdseye Continental - style development thread
Thanks Quenten :)
A crater sample.
The water in this style is drawn over the top of everything else, like in city styles, so it's easy to add a lake.
I am thinking that the structure markers might be a little too large at this continental scale. What do you think?
For reference, the larger crater is 90 miles (144 km) across.
-
making dungeon hall and cave seamless
Have you tried moving the end node of the cave wall section, and while moving it using F9 to snap to the closest node/point on the corridor end?
Or, if you have any experience with the trim tools in the Edit menu, you could try hiding all but the wall sheet(s) and use the tools to trim the ends to each other. Instructions are given in the command line depending on which tool you use.




