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Loopysue

Loopysue

About

Username
Loopysue
Joined
Visits
9,982
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Roles
Member, ProFantasy
Points
9,863
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • [WIP] Post Station

    Good map :)

    While sheet effects like Wall Shadow, Directional might have been easier than hand drawing the shadows, the specific length of the doorway and window lighting would have been tricky, so you have probably done better by doing it this way.

    You don't seem to have added any shadows to the vehicles and interior furniture, though. I might add a shadow effect to the symbols sheet to make them pop up a bit.

    Fersus
  • Completed: section as regional map

    Great work, Hans :)

    To me, the main building there is reminiscent of the Tyrell building from Blade Runner.

    Lillhans
  • Is there a way to scale hatch fills?

    If you open the Fill Style Properties dialog and pick the Scaleable Hatching tab, then the rice terrain, you can scale the parts of the fill one at a time using the 'Spacing:' box on the sets. As an example this .25 crosshatch has 2 parts, or two sets of lines that make up the pattern.

    Here I have rescaled Set 1 to be .5 instead of .25, and you can see that one set of lines has been rescaled.

    Pick Set 2 and do the same to that one, and you have a rescaled crosshatch fill.

    I haven't used hatch fills in any of my maps, so I couldn't tell you if these changes affect the template, but maybe it would be wiser to hit the New button and create a .5 Crosshatch, instead of modifying the existing .25 Crosshatch.

    JimPJulianDracos
  • City Cliffs - Incorrect Textures and other problems.

    The fills you are showing above are only the fills for the bonus issue. These are the fills for the main issue of the cliffs - the ones I think were missed out of the very first installer.

    As you can see, on my system at least there are two folders, though this might be because I created the fills. It's sometimes a bit difficult for me to know whether something is there because that is where I created it, or because the official PF installer put it there. The other folder is identical to yours, but I still have the original texture generating files in a subfolder within it.

    EDIT: That solid Limestone fill is a source fill, which is one I made as a precursor to the other limestone fills. It probably got left in that folder when I was packing everything away. It shouldn't be there, but in the GTX files subfolder that only I have. That folder holds all the original artwork.

    JimP
  • Vincula, the City of the Mountaingate

    Its not so much about house shape, but the sum of all the details together. I've done about 10 more minutes on this map tweaking fills and adding a few dormer windows and extensions. With more time it would be a reasonable village map, though it needs a focal point like a tavern or something. That one building I would take some care with. The rest are just simple houses after all.

    Don't forget that you can also make your own house styles to add to the mix, but you will need to do that first using the House settings and saving your own new styles. I have loads of my own.

    AleD