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Loopysue

Loopysue

About

Username
Loopysue
Joined
Visits
9,983
Last Active
Roles
Member, ProFantasy
Points
9,863
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • Community Atlas competition: Kristol Caverns

    I think this is as done as I can do it right now.

    ...

    The Kristol Caverns are home to an undead dragon who is cursed to guard the bones of his rider, the Dragon King, for all eternity until the end of time, when it is believed he will rise again. There's plenty of gold just lying around, and intended to fund the King's last campaign (whatever that might be), but don't let the decomposed state of the dragon deceive you. If you look you can see that the remains of the man near his nose are far more recent than the bones of the dragon.

    Smugglers have made use of an inaccessible part of the cavern closer to the entrance. Maybe they aren't even aware of the King and his beast, or maybe they found him, and that's one of them lying there in the dragon's lair.

    ...

    Any suggestions for improvement (including to the story) that won't take more than a couple of hours to do are welcome :)


    MonsenTheschabiCalibreBlackYetiWeathermanSwedenWyvernsimianorganism
  • Community Atlas competition: Kristol Caverns

    Thank you AEIOU :)

    I've done a bit more to it all in the last couple of hours. Where I was going to draw all the symbols as vector symbols I've run out of time to do that, so I'm using some of the Jonathan Roberts dungeon symbols instead.

    The cavern needs a lot more rearranging. I want to have a field of stalagmites, and a larger lake full of ice floes for the living-dead dragon to fly out over when it launches its attack on visitors trying to steal it's treasure.

    I've enlarged the map to 400 ft square to give me a bit more breathing space.

    The City Cliffs are an experiment. I don't know if the resolution will be good enough.

    BlackYetiMonsen
  • Live Mapping: Entities and Properties in CC3+

    This week Ralf will take a detailed look at the various types of entities and their properties in CC3+.

    Come along and join in the chat, or watch later when you have time.

    ---

    This Live Mapping session is the second part of last week's "Live Mapping: Selecting and Editing in CC3+"


    [Deleted User]AleD
  • WIP A wayside camp on a high road

    To do that you would need to duplicate the existing grass fill by opening the Fill Style Properties dialog, selecting the grass fill, clicking new, and giving it a slightly different name. Then you can change the scale settings for the second grass fill without affecting the original one.

    EdE
  • [WIP] Overland Mapping

    I really like the floating island in the Wurm Wastes. Nice effects. And the cliff coastline in the bottom map is good.

    I'm not sure about the mountain placement. Ranges don't usually form circular shapes, so they feel a bit unnatural. However, since there's clearly a lot of work involved here You could always say they are 3 supervolcano calderas. Maybe that's what you meant them to be anyway, in which case they are perfect.

    MattyEHjonasgreenfeather