Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 9,987
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,864
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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Marine Dungeon - a Cartographer's Annual development thread
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Marine Dungeon - a Cartographer's Annual development thread
Thank you DoubleDouble :)
Yes, this is very true. And you could even use the ripple texture that I've made for this new style if you wanted.
Did you know there was a video to go with that map?
@Wyvern - I never saw your comment when I made this one! I must have been looking for the video link above.
The whole concept of underwater fantasy mapping has been very neglected, even though the scope for different types of submerged dungeon maps (using dungeon only loosely as a scale indicator) is just as great or greater than the scope of different types of above water dungeon maps. From where I am standing right now this is actually a sort of handicap. Which way to go? I will have to chose pretty soon, or waste valuable time hesitating or changing my mind.
I am tempted to go for a straightforward sunken dungeon right now - something that will be useful in RPG. Though of course I still have lots of stuff to do aside from the usual stuff, like rocks and weed and fish, and sharks, and... and now you can see how this could quickly get right out of control.
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Marine Dungeon - a Cartographer's Annual development thread
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Treehouse ideas
You can align the fill.
It's a two stage process, but it doesn't take tat long, and only works on polygons, not lines.
- Right click the Polygon tool on the right hand toolbar and pick "Shaded Polygon (Angle by Edge)", and use it to click the edge of the fill you want your boards to align with. This will rotate the fill accordingly, but it will also give it a pitch as if it is a roof.
- Type EDITSHADING and press enter, then pick the newly rotated part and check the checkbox called "Shade only copy". Then OK.
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Hitting B with Corridor No longer breaks the wall








