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Loopysue

Loopysue

About

Username
Loopysue
Joined
Visits
9,988
Last Active
Roles
Member, ProFantasy
Points
9,864
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • Community Atlas - Forlorn - Bleakness - The Craig dungeons and environs

    I don't think anyone should ever have to apologise for having a good time :)

    JimP
  • May Symbol Challenge

    Oh snap! LOL!

    Not easy is it - especially now they've gone and changed the whole app - again!

    I've been relearning everything myself. The hardest bit is probably texturing, and making materials, once you've got the modelling straight. There are all kinds of tutorials on YouTube. I tend to watch at least 3 by 3 different people and then pick and mix the best aspects of each one. I learned how to make wood last week, though I've yet to apply it to a hull, or even attempt a wreck model.


    pkfrye
  • Marine Dungeon - a Cartographer's Annual development thread

    Distort has been possible for at least 5 years. All I did was work out how to affect the whole map by adding the effect to just the one sheet, called OPTIONAL DISTORT. The distort is optional because it doesn't make reading the map all that easy. It's more of an artistic effect.

    A rectangle of transparent white that covers the map on the OPTIONAL DISTORT sheet is multiplied (Blend mode sheet effect) to the result of the render so far. The Distort effect is then applied. The white of the rectangle itself is no longer visible thanks to the multiply effect (which removes all the white on it's own sheet) but those other colours it has been blended to are treated as part of the white rectangle and distorted by the following Distort effect.

    Blend and Distort. Just two effects in that order.

    The only thing you need to be careful about is making sure that all your backgrounds and anything that vanishes off the edge of the map extend as far beyond the edge of the map as the distort is set to act, or you get the edges of things pulled back into the map by the distort.


    JimPDoubleDoubleWyvernpkfryeRaikoCalibreIndara1920
  • Marine Dungeon - a Cartographer's Annual development thread

    Thank you pkfrye :)

    I tried that already, but they cause too much interference with the rest of the map, being rather too eye-catching in comparison with the real focus, which will be the ruins on the sand below.

    pkfrye
  • Marine Dungeon - a Cartographer's Annual development thread

    When the world gives you loads of noise at 4am, use it to do something useful and sleep later in the day.

    How am I doing for colours, rocks, and overall appearance?


    RalfRaikoDoubleDoubleMonsenDaltonSpencepkfryeMedioWyvernmike robelJimPand 5 others.