Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 9,990
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,866
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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CA style development - "Darklands City" (issues for September and December 2021)
I've always found that the way to start a new style is to get the textures right. With this style the colours are more or less already dictated by the fact that they must be similar to the overland style. That just leaves me with the task of getting the actual texture correct.
Here is a first shot at the 4 grass textures. Those are Bitmap A buildings for a sense of scale. The Darklands ones will be nowhere near as clean and well maintained. The grass is probably long grass, but then - who is going to mow the grass in a Darklands City?
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Can't make new CC3 exports in FT3
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Perspectives 3 - Log Fort
That looks better :)
I can't see the numbers in your nodes there, but I think you can play with the contrast between the black bits and the fiery bits or even change the pattern altogether by altering the Fresnel setting, and by playing around with luminance and changing the source of the Fresnel texture coordinates. Here is an alternative arrangement.
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Perspectives 3 - Log Fort
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CA style development - "Darklands City" (issues for September and December 2021)
Here is the 'basic bones' list of buildings for a standard annual issue city. For 2 issues there will be quite a few more than this in the end, so suggestions for other inclusions are welcome, as well as suggestions about the look of the style.
- Huts (2)
- Houses, Rectangular (4)
- Houses, L-shape (2)
- Houses, T-shape (2)
- Houses, X-Shape (2)
- Special Buildings: Town Hall (1), Temple (1) and Villas (2)
- Tower, Square
- Tower, Round
- Tower, Square with Roof
- Tower, Round with Roof
- Bridge, Stone
- Bridge, Wood
- Bridge, Rope
- Town Wall (simple) 20' section
- City Wall (more elaborate) 20' section
- City Gate
- Wooden Pier
- Well
- Trees (3)
- Rock Outcroppings (2)
This is a combined list of all the suggestions so far:
Boats
Statues, with separate pedestals
Fountains
Gallows
Prison
Blacksmith/foundry/forge
Inn, small and large
Barracks - perhaps 2-3 parts, so different combos can be made
Quarantine station, with lots of guards warding off spiky looking round aliens
Theatre/opera house
Stadium / coliseum complete with lions and Christians
Courthouse
Market stalls with variable colours
Uncollected garbage
Restaurants/taverns
Ruined buildings
Funerary monuments and buildings – mausoleums and sepulchral vaults.
Tombstones and graves
Monastery for the evil monks of the Order of Unnatural Science
Access to sewers (sewer caps, grates, dry sells, stone stairs and ramps)
Windmill
Watermill
Sawmill
Grain silo and mill
Gardens
Brewery
Bits of shops
Stables/corrals
Wooden palisades
Stockades/gibbets/crowcages
Walls/fences
Vegetation other than trees
Dead vegetation
Different flavours of hut
Mud, mud with straw
Street tools with sewage channel down the middle
Tannery
Circling crows/vultures/pigeons
Insect swarms (flies, roaches)
Flames (for burning buildings or trash)
Various additions to houses eg awnings, gables, chimneys, extensions, chimney smoke




