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Loopysue

Loopysue

About

Username
Loopysue
Joined
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Roles
Member, ProFantasy
Points
9,866
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • CA style development - "Darklands City" (issues for September and December 2021)

    I've always found that the way to start a new style is to get the textures right. With this style the colours are more or less already dictated by the fact that they must be similar to the overland style. That just leaves me with the task of getting the actual texture correct.

    Here is a first shot at the 4 grass textures. Those are Bitmap A buildings for a sense of scale. The Darklands ones will be nowhere near as clean and well maintained. The grass is probably long grass, but then - who is going to mow the grass in a Darklands City?


    [Deleted User]TheschabijmabbottDaniel Pereda De Pablo
  • Can't make new CC3 exports in FT3

    When you open FT3 right click the icon and pick Run as Administrator. That should give you the required permissions.

    jbclaypool
  • Perspectives 3 - Log Fort

    That looks better :)

    I can't see the numbers in your nodes there, but I think you can play with the contrast between the black bits and the fiery bits or even change the pattern altogether by altering the Fresnel setting, and by playing around with luminance and changing the source of the Fresnel texture coordinates. Here is an alternative arrangement.


    pkfryeJimPDaishoChikara
  • Perspectives 3 - Log Fort

    Oh yes, you can find the strangest things on YouTube!

    pkfrye
  • CA style development - "Darklands City" (issues for September and December 2021)

    Here is the 'basic bones' list of buildings for a standard annual issue city. For 2 issues there will be quite a few more than this in the end, so suggestions for other inclusions are welcome, as well as suggestions about the look of the style.

    • Huts (2)
    • Houses, Rectangular (4)
    • Houses, L-shape (2)
    • Houses, T-shape (2)
    • Houses, X-Shape (2)
    • Special Buildings: Town Hall (1), Temple (1) and Villas (2)
    • Tower, Square
    • Tower, Round
    • Tower, Square with Roof
    • Tower, Round with Roof
    • Bridge, Stone
    • Bridge, Wood
    • Bridge, Rope
    • Town Wall (simple) 20' section
    • City Wall (more elaborate) 20' section
    • City Gate
    • Wooden Pier
    • Well
    • Trees (3)
    • Rock Outcroppings (2)

    This is a combined list of all the suggestions so far:


    Boats

    Statues, with separate pedestals

    Fountains

    Gallows

    Prison

    Blacksmith/foundry/forge

    Inn, small and large

    Barracks - perhaps 2-3 parts, so different combos can be made

    Quarantine station, with lots of guards warding off spiky looking round aliens

    Theatre/opera house

    Stadium / coliseum complete with lions and Christians

    Courthouse

    Market stalls with variable colours

    Uncollected garbage

    Restaurants/taverns

    Ruined buildings

    Funerary monuments and buildings – mausoleums and sepulchral vaults.

    Tombstones and graves

    Monastery for the evil monks of the Order of Unnatural Science

    Access to sewers (sewer caps, grates, dry sells, stone stairs and ramps)

    Windmill

    Watermill

    Sawmill

    Grain silo and mill

    Gardens

    Brewery

    Bits of shops

    Stables/corrals

    Wooden palisades

    Stockades/gibbets/crowcages

    Walls/fences

    Vegetation other than trees

    Dead vegetation

    Different flavours of hut

    Mud, mud with straw

    Street tools with sewage channel down the middle

    Tannery

    Circling crows/vultures/pigeons

    Insect swarms (flies, roaches)

    Flames (for burning buildings or trash)


    Various additions to houses eg awnings, gables, chimneys, extensions, chimney smoke


    evildmguyMapjunkiejmabbottJimPDaishoChikara