Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
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- Member, ProFantasy
- Points
- 9,866
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
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- Cartographer
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- 27
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WIP: D&D 5e Random Dungeon Tiles
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WIP: D&D 5e Random Dungeon Tiles
I don't create fills in Affinity because you can't make things seamless in that app without some serious hard work. It is much easier to do them in an app that is designed to create seamless fills (also really expensive now that Genetica has become abandonware), or to 'draw' them in Krita, which has a 'wraparound' mode where the image is turned into a seamless plane you can draw things on that join up with themselves at opposite edges. Krita is free, so is by far the most cost effective option of the two
If you want to see examples of what you can do in Krita, look at the fills used in the Ferraris Style, which were 90% hand drawn in Krita (the paper base was generated in Genetica), or check out the grass textures in next month's annual issue, which was also hand drawn in Krita.
Creating textures like this does take a bit of practice, however, so best set aside some time for it.
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Live Mapping: Repeating Textures ***postponed until 19 August***
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Erdan Worlds metric. Problem with "things" size
You're right. The drawing tools all want to draw things on either RIVER, or RIVER MOUTH.
Rather than change the drawing tools it might be easier for this one map to change the sheet names for those two sheets so that the drawing tools all automatically draw on the intended sheets like this.
However, you will still have to conciously pick the right sheet between those two when you want to draw anything riverish, or everything will end up on the RIVER sheet.
I will let Ralf know.
As for the symbol size I couldn't say without seeing a screen shot of what you mean.
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WIP - Water's Edge Exercise Distraction
You can mess around with the global sun settings (right click the hourglass). Just playing with the Intensity a bit can give a more stormy appearance.
Though this only seems to affect the roof shading in this map. If you look at the shadow effects they are the same. To alter those you would need to adjust the shadow effects themselves.
Where you tend to use a lot of raw colour polygons and draw your own shadows, you could do something by playing with the palette colours, I guess, but that would be a whole lot more fiddly. Overcast light is much colder than sunlight. So you would need to turn everything more blue-greyish. Maybe a single overlay sheet might do it? Kill the bright hot yellows and reds a bit?





