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Loopysue

Loopysue

About

Username
Loopysue
Joined
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Member, ProFantasy
Points
9,866
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • Fractal Terrains

    I discussed this with Joe Slayton yesterday, Mo, and there doesn't appear to be a way to do it within FT3 (well there is... and there isn't... but its ugly - according to Joe). As @Quenten suggested on the FB Group page there is no reason you can't cut and paste continents from different worlds in CC3, and doing it that way might be a lot easier.

    However, you would have to be careful not to move an imported continent around too much or the map projection will break rather badly. If you exported the maps in an equirectangular projection, for example, you could move it horizontally, or reflect it either horizontally or vertically across the equator to switch hemispheres, but that would still limit you rather badly.

    Mo Giroux
  • Community Atlas - The Bleakness - Ashburton - Darklands region and Darklands City

    Market stalls were on my mental list ;)

    I think the outcrop shadow you drew there is on the wrong sheet. Try moving it to Outcrop shadow bottom, where it will be blurred and blended properly.

    JimPEdE
  • Live Mapping: Darklands City

    Hi Everyone! :)

    In the Live Mapping session on 2nd September, Ralf demonstrates the Darklands City style from the September issue of the Cartographer's Annual.

    Book a seat and come and join in.

    Or watch it later, if you can't make it :)

    [Deleted User]jmabbottEdE
  • Map of a real region

    You're welcome :)

    Remember that what I think is right is only what I think is right, and not necessecarily right for everyone. This is just my own method for imposing a texture over a whole drawing (or in this case symbol)

    A simple hollow rectangle shape might suffice as frames, but you could hand draw them... I'm talking about drawing them in CC3, not as part of the symbol... with the freehand tool instead if you are looking for a more rustic feel.

    I think you've got the general idea for the smaller symbols.

    AleD
  • Map of a real region

    It's coming on really well, though I think you may have misunderstood me when I suggested the paper texture in the symbols. The idea was to multiply the texture over the top of the entire symbol so that the paper texture is effectively mixed with the colours of the symbol rather than just a background, so that in the editor you are using to create your symbols you get this:

    • Paper texture layer, set to multiply mode
    • All the layers the symbol is drawn on

    For the frames, maybe just a simple line at zero width around each one, and a blend mode that is set to overlay with opacity reduced to such an extent as to make them nearly invisible. Be careful, also to leave at least a small space all the way around the inside of each frame so that the text doesn't touch the sides. Probably better to reduce the size of the text a bit so the symbols don't start to look small and lost.

    GlitchAleD