Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 9,992
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,867
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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WIP Crofton - Darklands Cities and Shassar Tutorials
Thank you, EdE :)
No plans for a Darklands Dungeon just yet, but that's not to say it will never happen.
I haven't heard of a VTT that won't take jpg before, but that would explain why there are so many low res maps available out there. Even if you have to keep it small for that reason, add some antialiasing to smooth the image a bit like I have. The same settings will work if you only give it 1500 px x 1500 px, which should be ok for a VTT.
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WIP Crofton - Darklands Cities and Shassar Tutorials
It is a lovely map :)
One thing, though - with all the focus on the embankment, I think the effects on the SYMBOLS sheets with the trees and the houses have managed to get themselves switched off. It would look even better with the trees and the houses casting shadows.
I particularly like the way the river turned out - all credit to yourself there, since it was allready done when we saw it the first time.
Any chance of a slightly higher resolution render?
These are the settings I use when exporting a jpeg (of the non-rectangular section type). It gives a nice result without being too huge, and it crops to the map border all around, which gets rid of the white edge.
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Question about future of Darklands Cities
There is a part 2 sometime in mid to late December. I will look at the number of fills for that one.
In an annual issue, even a 2 part one, there will never be quite as many of a thing as there is for a full blown style or a symbol set like SS5, but there is nothing wrong with creating your own new fills from the published ones for your own maps. GIMP is a useful tool, though I think you may find it hard to create good looking paler soils from the very dark ones that are allready there.
Some of the fills I make are created in a piece of abandonware called Genetica. Don't buy it. It's still there, but the library of photographs it used is completely gone and most of the example fills won't work any more. I and others who bought it a few years ago have to make do with a partial library, the size of which depends very much on which ones we just happened to download at the time they were still there. It's not worth the money.
Other fills I've made in a free app called Krita. The grass texture is a hand drawn Krita texture.
I have also recently been able to draw hand made fills in an app called Affinity Designer, which allows me to make a crude facsimile of the wonderful wraparound mode in Krita (an endless plain of seamless tiles you can draw across), by making an unintended use of its own 'Symbol' function. I simply place copies of the patch I am working on next to each other and hand match everything at the join. This is a wall texture I've done for part 2 of Marine Dungeon. It's a way around the eventual loss of Genetica (which will probably eventually fall by the wayside as operating systems evolve), but every layer has to be hand matched around all four sides and at the corners.
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South Alaska Annual Classic Fantasy
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Trying out a Planescape style



