Loopysue
Loopysue
About
- Username
- Loopysue
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- Member, ProFantasy
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- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
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Marine Dungeon - further developments
I've hit a problem with a new and very last minute idea of connecting stones to make odd-shaped wall bits that can't be done with the main connecting wall set. Unfortunately, it keeps missing stones, but I don't know everything about connecting symbols, so I'm hoping someone else has tried this before and knows what I'm doing wrong here.
There are no corner parts and nothing has a defined length. the exact length of the stones varies because they were extracted from the main wall symbols.
I did say it was a last minute idea.
EDIT: I forgot to name them properly! 🙄
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Displace moving everything to the left
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Community Atlas - The Bleakness - Ashburton - Darklands region and Darklands City
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Displace moving everything to the left
It was your thread that gave me the initial idea to do this :)
It works ok if you use the correctional displacements after the main one. One red and one green. They are just 500 px bitmaps of pure red and pure green.
There's no rhyme or reason to the actual amount each will be required, but at a scale of 500 I needed a displacement value of anywhere between 0.2 and 3.0, depending on how bad the drift was. Using the same values in both green and red correction displacements to start with helped a lot, otherwise it is a bit like trying to saw just the right amount off the legs of a rocky table without a tape measure.
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Suggestions on how to make river connecting to ocean smoother/more natural?







