Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 9,992
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,868
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
-
Why Do Sheet Effects Not 'Stack'?
-
Background Texture for Martian Base
You could easily do that within CC3 by using an RGB Process Matrix. Here is a very ordinary colour scheme turned bright red/orange by a single matrix on the whole map. I used the Unity predefined matrix and just knocked out the blue and most of the green - emphasising the red.
Another version that is probably closer to the colour. I used the first active matrix to turn everything grey, and the second one to turn everything a muddy pale orange. This is the result of the first matrix, followed by the result of the second one.
You can adjust them both to give various different shades, and maybe use one set on one sheet and another set on another sheet for different grades of orange-ness and brightness. I've just used the whole map setting for a quick result.
-
How to resize the text in the Info List?
-
CA style development - "Darklands City" (issues for September and December 2021)
-
WIP: CC3+ re-do of Quasqueton, B1 TSR adventure





