Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 9,993
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,868
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
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- 27
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CA style development - "Darklands City" (issues for September and December 2021)
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CA style development - "Darklands City" (issues for September and December 2021)
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Cant find Dungeons of Schley from menu window when making house interiors
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First Completed Map, looking for feedback
That's a pretty good first map, NicodemusRa :)
Only a couple of things I would recommend trying - to see if you think it improves the look or not.
Try adjusting the white glow around the map labels to make it smaller and more opaque, but keep the fade. It's not quite working to cut out the map detail right up against the letters. It's close, but it's not quite there.
Try reducing the size of the title just enough that the tops of the letters don't overlap the edge of the map.
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CA style development - "Darklands City" (issues for September and December 2021)
A ditch at city scale is relatively easy because you only need to worry about the general appearance of the thing rather than adding too much detail.
Would something like this do?
That's a fractal polygon of the darkest grass shade drawn on top of the field with those three effects employed to give the illusion that it is sunken into the field. That's a dark glow set to outer, a pale shadow of the same extent, and an edge fade inner that is twice the width of the other two. You could use the same effect in any city map. I will find a way to leave it in the example map for you.
I've made it drain into the marsh and put mud in it instead of grass, so it makes sense in the map now








