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Loopysue

Loopysue

About

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Loopysue
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Member, ProFantasy
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9,872
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
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27

Latest Images

  • WIP: Orchish Hoard (First Overland Map)

    That's a pretty cool map :)

    The only suggestion I have is to activate the Blend Mode on the FOREST SHADOWS sheet, and set it up a bit like this. That should prevent the shadow patch under the woodlands dominating the woodland areas so much. Here is a before and after jungle woodland.

    I also doubled the blur from 10 to 20 between those two shots.

    There is still a shadow, but it doesn't stand out quite so much.

    JimPScottA
  • Winter Village style development (March 2022 CA issue)

    @jslayton LOL! And thank you :D I think I will leave them as they are for now, because you are right - darker and they lose the arched feel ;)

    @mike robel Thanks Mike :) I'm sorry to hear you really don't like snow all that much! I think you aren't alone, though. I love the beauty of a snowy scene, but I'm one of those people who get near-frostbitten fingers the moment I step outside.

    mike robel
  • Winter Village style development (March 2022 CA issue)

    I've changed the dormers for you, Wyvern :)

    These appear only on the larger houses in the set - the richer merchant style houses. I'm just testing them on the only tiled house I've made so far, which is the smallest one.


    WyvernCalibreAleD
  • a mountain of work ahead of me

    Remy's suggestion is a good one, but maybe (and this is only a maybe) you could tackle it the other way around - make the mountains first and then a soft edged pass between them, a bit like drawing a river in the lowest point?

    Do you have City Cliffs - the 2020 Cartographer's Annual? Not a problem if you don't, but if you do you could use the cliffs as rocky bluffs a bit like this. (Sorry about the crude 5 minute drawing).

    These are city scale cliffs, but if you use them more as rocky bluffs at dungeon scale (I assume it's a dungeon scale map you are making) you could build up level on level - maybe use different rocky textures instead of grass.

    Another idea is to add a sheet similar to the one in SS5 with a hugely blurred Bevel, Lighted effect on it to draw transparent polygons on it for hill shading. I've got one here in the style I'm working on.

    You could use a combination of both those things, or combinations of other techniques, but the main suggestion here is to start with the terrain and not get stuck on the path itself. That can be added at the end when the terrain is done, and might even be a result of the terrain, rather than having to be specifically drawn in as a path.

    Fersusmike robelCalibre
  • Live Mapping: Contour Shading (Annual Vol 2) CANCELLED TILL NEXT WEEK

    Hi Everyone! :D

    In tomorrow's Live Mapping session Ralf will be discussing contour shading - what it is, what it brings to a map, and how to add it in a Campaign Cartographer 3+ map.

    Come along and join in, or watch later :)

    mike robelWyvernAleD