Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,005
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,872
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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CC3+ Going back to the basics-Overland.
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advice for large circular map
Use List in the Info menu to find out how many nodes you have in that large landmass. It's the node count that really slows CC3 down. over 10,000 is where it starts to get slow, while 30,000 is nearly impossible to work with. But do you really need that many? In most cases, not really.
If you can get away with it without losing something important, use SIMPLIFY to get rid of unnecessary nodes. Even if you use a very small factor with SIMPLIFY, it will still get rid of any nodes that are right on top of each other and not really doing much because they are too close to make any difference.
Fractalise is a high risk tool to use. If you use it too many times all you end up doing is making the coastline frilly and CC3 slow, neither of which are good things. I don't recommend fractalising anything large more than twice with the default settings and definitely no more than 3 times. You also have to consider that however many nodes you end up with in the coastline you will double that if you then trace the coastline with all your terrain fills.
If you want to be able to edit and trace your coastline, use a colour key for the central ocean instead of multipolying the two parts. A multipoly can't be traced, edited, or fractalised.
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The Creepy Crypt project
@JulianDracos - Oh dear! I came back to this after a couple of hours and realised a friend who whispered in my ear that I had rather put a downer on the idea of mausoleums was right. I have, haven't I.
Sorry - my bad!
The tombs I will make for the set should double as above ground mausoleums, and should also be reasonably compatible with existing DD3 stuff, if that helps?
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CC3+ Going back to the basics-Overland.
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The Creepy Crypt project





