Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,005
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,874
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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Tracing an edge
Lines can be prone to this, and so can offsets, so there's no point in me suggesting that you use offsets instead.
In this situation, where the borders don't have an edge of something to follow (like the land itself), I would probably add a temporary sheet effect or two to the land sheet to use as a guide to hand draw the border. This is a square of grass texture on the FLOORS sheet of this dungeon map I'm working on. I've added two temporary sheet effects to mark a 5 map unit distance outside and inside the perimeter of the grass square. The outer corners are rounded, but if you were measuring exactly that amount from the corner they would be rounded.
This is not the normal use for glows, so I have shown you both effects so you can see how to set them up to use them like an automatic guide.
I would delete them both when I was finished.
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cutting up a continent
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Running from USB External Device
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The Creepy Crypt project
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The Creepy Crypt project
The Creepy Crypt style is taking shape, thanks to all your suggestions for appropriate symbols (both here and on the FB Group page). However, I find myself making grass... of the variety that cows eat... for above ground crypts. The question is - should I bother with the grass textures, or leave it to you to import the standard DD3 grass fills to your above ground crypt maps? Here is a sample of one I drew this morning on the left, against the default DD3 grass on the right, - both with standard DD3 symbols for scale and appearance.





