Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 9,968
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,853
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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Issue with beach on Spectrum Overland
It's possible the beach isn't wide enough to go completely under the faded edge of the grass. Try editing the EFI on the grass sheet to make the faded edge narrower. The alternative is to use the node edit tool|CC2DYNEDIT| to move the nodes of the inner side of the beach polygon further under the grass.
The nodes aren't visible in CC, so it's a case of clicking with the node edit tool on the inner edge of the beach poly until you grab one. You then move it by dragging the mouse and then click to reposition it. On to the next node... and so on.
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Flooring Maps
Sure you can :)
Start a new map of that style, but make it big enough to contain all the floors you have - so maybe twice the width and three times the hieght, or three times the width and twice the height (for all 6 levels to be together in that one large map).
Then copy and paste just the structure and labels (without the legend or hyperlinks, or any of the background and frame bits and pieces) from each of your existing maps into the new map. That way you still have all of your original single level maps as well as the new grand house plan of everything.
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Map Size - ReSize
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Atlas Submission: Doriant - Gold Coast - Tyr Alomere
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[WIP] Villa Citri (Roman-style villa)


