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Loopysue

Loopysue

About

Username
Loopysue
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Member, ProFantasy
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9,874
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
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27

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  • Creating a Template to simulate the Khorvaire Map

    The coastal effects are controled by the sheet effects on the Water sheet. At the default settings they aren't really doing much on a map this size, and they are slightly wrong to match the style of the example anyway.

    You will need to modify them like this:

    Leave the Color Key as it is.

    The first Glow effect should be something like this:

    The second glow effect like this:

    And the final Outer Glow effect like this:

    I deleted the shadow effect.

    EDIT: Even these aren't a brilliant match, but once you start editing them you will learn quickly how to adjust them yourself to get things working the way you want them to.

    If you've worked out how to copy sheet effects from one map to another here is a second FCW file with those water sheet effects on it.


    JimP
  • Creating a Template to simulate the Khorvaire Map

    Then when you start adding the colour patches for the terrain you can draw them as far under the sea as you like and they will be masked by the water when you refresh the drawing.

    (this is the point at which you might want to make some new drawing tools to add more orangey colours for the desert than the pinkish ones I did)

    JimPHadrianVI
  • Creating a Template to simulate the Khorvaire Map

    If you want to use the land shape you've already drawn add a rectangle of ocean over the whole map first using one of the ocean drawing tools, then add your land shape to the same sheet and use the change properties tool to turn the fill of that shape to solid and magenta (colour 6). When you refresh the map that will cut a hole in the sea to reveal the land.


    JimP
  • Creating a Template to simulate the Khorvaire Map

    Ah yes, I'd forgotten about that little design flaw of mine.

    I couldn't do it easily at the point of creation so I adjusted one by hand so that the centre area is 2000 x 1500.

    The way this map is set up the border won't print if you crop to the map border when you export, so you can just ignore it, but if you want it you can export it with the rest of the map by using the Rectangular Section bitmap exports and including the frame in the selection you make.


    db2000
  • Live Mapping: Dungeon Lights

    Hi Everyone! :D

    In this week's Live Mapping session Ralf will be adding shadow and light effects to a dungeon map from the ground up, i.e. on a map that was not set up to do it before.

    Come and join in the chat live on YouTube here: https://www.youtube.com/watch?v=jpQetrH8yb4

    Or watch it right here on the forum if you prefer.


    QuentenJimPjmabbottLauti