Loopysue
Loopysue
About
- Username
- Loopysue
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- Member, ProFantasy
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- June 29, 1966
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- Sue Daniel (aka 'Mouse')
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Tool control background fill color
Could you open your colour palette and show us a screen shot of it?
To do that you click the colour swatch in the top bar. This is the colour palette I am working with right now in the Marine Dungeon style. It is a little different to the one you will have, but the important colour is colour 0 (zero), top left. That one should be black.
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Live Mapping: Darklands City
Hi kevbeck :)
I did a 3-part blog about how to make parchment in GIMP here, but it's not seamless parchment. If you make large enough sheets of it you can use it as a background bitmap by importing the file.
I also did a blog about making seamless tiles in CC3 from CC3 symbols here.
Other than that, though, I haven't made seamless tiles in GIMP. I tend to use Krita a lot for a hand drawn feel. It has an endless plane on which you can draw anyting you like and it joins up with itself at the outside edges.
The other much older app I use has become abandonware, so on principle I no longer mention it in case anyone goes out and buys it and discovers the library of resource images is no longer there. I remember how irritated I was when someone else recommended an app that you could still pay for, but which never worked. I had to get my bank involved to get my money back!
Maybe you remember a blog that Joe Sweeney wrote, centred on the use of Filter Forge? This one perhaps?
Unfortunately, the library seems to have vanished, so the links no longer work. But Filter Forge is still around. It's useful, but not something I need for myself right now.
...
A general note about the Darklands City textures here, though.
It appears that Ralf did an expert job at uncovering a brand new (newly discovered) bug, live and right in front of you during the Live Mapping stream. Where the totally blank TERRAIN Grass sheet underneath the sheet he imported from my map called TERRAIN Grass 02, caused the transparency acne, even though there was nothing on it. If you hide that sheet, or delete its effects, the map works fine - as intended and designed.
It's on the bug list now...
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Live Mapping: Darklands City
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WIP - Water's Edge Exercise Distraction
You can mess around with the global sun settings (right click the hourglass). Just playing with the Intensity a bit can give a more stormy appearance.
Though this only seems to affect the roof shading in this map. If you look at the shadow effects they are the same. To alter those you would need to adjust the shadow effects themselves.
Where you tend to use a lot of raw colour polygons and draw your own shadows, you could do something by playing with the palette colours, I guess, but that would be a whole lot more fiddly. Overcast light is much colder than sunlight. So you would need to turn everything more blue-greyish. Maybe a single overlay sheet might do it? Kill the bright hot yellows and reds a bit?
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CA style development - "Darklands City" (issues for September and December 2021)










