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Loopysue

Loopysue

About

Username
Loopysue
Joined
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9,975
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Roles
Member, ProFantasy
Points
9,855
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • Marine Dungeon - further developments

    Ok. This is officially the last day for preparing the graphics for Marine Dungeon 2, since I have another annual issue I need to do before Dec 1st if possible so I don't mess up everyone else's time table.

    I haven't done all of the requests, and there are enough left over to do... something, later, though I'm not sure how that will be presented.

    Since I only have this one last day I've decided to finish off a small set of canoes and do some bronze floor inlays for the flooded temple I've prepared as my contribution to the example maps.

    Does anyone have any particular requests for inlays? I can do about 6, I think.

    This one is 20ft across.


    GlitchMonsenJimP[Deleted User]AleDWyvernRaikoEdECalibreWeathermanSweden
  • Marine Dungeon - further developments

    I've hit a problem with a new and very last minute idea of connecting stones to make odd-shaped wall bits that can't be done with the main connecting wall set. Unfortunately, it keeps missing stones, but I don't know everything about connecting symbols, so I'm hoping someone else has tried this before and knows what I'm doing wrong here.

    There are no corner parts and nothing has a defined length. the exact length of the stones varies because they were extracted from the main wall symbols.

    I did say it was a last minute idea.

    EDIT: I forgot to name them properly! 🙄


    MonsenTheschabiCalibreJimPWyvernAleD
  • Displace moving everything to the left

    Thank you, Raiko

    I did some better waves yesterday, and then had to change the ripples quite a lot to make things sit right with the rest of the style.

    Hope you still like it.


    TheschabiMonsenroflo1RaikoGeorge[Deleted User]seycyrusCalibreJimPWyvern
  • Displace moving everything to the left

    It was your thread that gave me the initial idea to do this :)

    It works ok if you use the correctional displacements after the main one. One red and one green. They are just 500 px bitmaps of pure red and pure green.

    There's no rhyme or reason to the actual amount each will be required, but at a scale of 500 I needed a displacement value of anywhere between 0.2 and 3.0, depending on how bad the drift was. Using the same values in both green and red correction displacements to start with helped a lot, otherwise it is a bit like trying to saw just the right amount off the legs of a rocky table without a tape measure.


    JimPWeathermanSwedenroflo1Raiko
  • Will there be an October Newsletter?

    This is a new thing that started 5 months ago.

    JulianDracos