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Loopysue

Loopysue

About

Username
Loopysue
Joined
Visits
9,978
Last Active
Roles
Member, ProFantasy
Points
9,861
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • Path control points showing up in render

    Try pressing CTRL+F, which toggles the control point visibility. What's visible in the map (that isn't a snap grid) will be visible in the render.

    Kaz
  • The Creepy Crypt project

    They're in the set, Calibre :)

    Calibre
  • The Creepy Crypt project

    Well, whether they get used or not, I've 10 new grass textures to start the collection off for this style, most of which can be mixed and matched with DD3 grass textures (probably not the dry grass ones, though).

    Next job are the dirt textures.


    MonsenJimPWyvernCalibreAleDScottALauti[Deleted User]
  • The Creepy Crypt project

    The Creepy Crypt style is taking shape, thanks to all your suggestions for appropriate symbols (both here and on the FB Group page). However, I find myself making grass... of the variety that cows eat... for above ground crypts. The question is - should I bother with the grass textures, or leave it to you to import the standard DD3 grass fills to your above ground crypt maps? Here is a sample of one I drew this morning on the left, against the default DD3 grass on the right, - both with standard DD3 symbols for scale and appearance.


    CalibreLauti
  • The Creepy Crypt project

    Thanks all! :D

    Some useful ideas there.

    Here is the rapidly growing poll list from the FB Group page so you can see all the other suggestions too.


    JimPCalibreAleD