Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 9,971
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,853
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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Live Mapping: Landform Overland Maps
Hi Everyone! :D
In this week's live mapping session Ralf will be taking a look at an old Annual issue, inspired by the cartography of Erwin Raisz.
Come along and join in the live chat here on YouTube:
https://www.youtube.com/watch?v=-zZGWKT2pN4
Or watch it here on the forum (ps. there's no live chat right here)
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Sinister Sewers - Style Development Thread (CA207)
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Sinister Sewers - Style Development Thread (CA207)
Someone on FB was interested in the fact that the drain connecting symbol could wind back on itself. Not sure how practical that is, but I added a second drain sheet and put a glow on it to cast a shadow on the drain below.
I've also made a connecting wall with a matching floor fill, and added in a few symbols.
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Scaling map for guide
Yes, it's a grid coordinate so you do need both zeros.
There's no actual canvas in CC3. You can export the very same map as an image that is 2000 x 2000 px, or 8000 x 8000 pixels. It's the same map, just exported at different sizes, or different resolutions as you prefer. The reason for taking care to draw everything 'to scale' within CC3 is so that all the sheet effects and drawing tools give you accurate and predictable outcomes as they have been set up in the template, and so that you can then measure distances and areas in your map within CC3 using the tools in the Info menu.
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Sinister Sewers - Style Development Thread (CA207)
Well, yes.
I think there is also another reason that green is used rather than brown. I've got to the point where I need to start adding the... lumpy bits. Where I was starting down the path of making everything a nice brown I realised that the lumpy bits might be a bit offensive in their actual colour. Maybe that is why most artists head for green.
I also modified the cubes after reading a lot of comments here and in the FB Group about how they are practically invisible. I can't make them invisible, but I hope this is an improved representation of them.







