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Loopysue

Loopysue

About

Username
Loopysue
Joined
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Roles
Member, ProFantasy
Points
9,853
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • Struggling with "TEXT FORESTS" sheet and outer glow effect oddities

    These kinds of label issues tend to happen when the rendering engine gets confused by overlapping black and white extents and fails to see some of the upper sheet - the labels. Please try changing the text colour to the very palest grey in the palette, and edit the glow effect to the very darkest grey.

    You may be experiencing the same kind of trouble with your roads. Try changing the road colour to the very palest grey.

    It's very unlikely that any of these issues are being caused by your system.

    If you are still having problems when you've tried my suggestions, please share your .FCW file here with us so that we can have a more detailed look at what is happening.

    Royal Scribemattfs5KertDawgGlitch
  • Problem with combining path

    I started writing this before Quenten made his first comment, so it may repeat several things he mentioned.

    ....

    The northernmost piece of the two appears to have been duplicated at some point, so there are two of them on top of each other on the same sheet and layer. Starting with your original map you can delete one of those copies by picking them both with a tool that will only ever select one entity at a time, like Edit Properties (that's the lower paint can button on the left), cancelling that edit and then using Delete and selecting 'prior' in the right click menu to recall that previous single selection for deleting.

    The next obstacle in your path is that these two entities are polygons. You can't join them together until you break them to form lines or paths using the Break tool on the left. Here is a shot of where I have deleted the extra copy of the northern continent and broken the polygons by taking out the section in the middle where they are supposed to be one landmass. I have selected the southern line to show that it is still in two halves at this point.

    As Quenten has just pointed out there are a lot of nodes in this drawing, so I have used the Keyboard SIMPLIFY command to remove a significant number - from ALL the landmass entities.

    Next I used the Change Properties tool on all of them to reduce the line width to zero and fill the landmasses with the land texture. This was to check that the operation had worked. If it had not, then the land mass would not have filled.

    It seems a waste to just delete it, so here is my version of the file.

    PS - If you wanted your land masses as outline you can change it back using the same Change Properties tool.

    Royal ScribeDon Anderson Jr.
  • Live Mapping: Watabou Cities Revisited (postponed till 11 July)

    Hi everyone :)

    This week, Ralf uses the latest Annual issue (Watabou City Revisited) to create a city map based on the Watabou random generator.

    Come and join the chat with us on YouTube here:

    https://www.youtube.com/watch?v=p9zTA33D43g

    Or watch later here


    Royal ScribeScottAC.C. CharronAleDlifelong_building
  • Shallow waters for an Inner Sea?

    Thanks.

    Ok, this is really quite easy to set up because you've only just started the map and there's nothing else on it but sea, land and this massive lake.

    The first thing I did was hide the COASTLINE sheet.

    Then I used the change properties tool to move the lake polygon to the LAND sheet, and convert it to a solid fill of the colour 6, which is magenta. I also added a Color Key sheet effect to the LAND sheet, using the same default colour number 6 as the knock out color.

    Then I reshowed the COASTLINE sheet and hit apply.

    If this is what you want (above), here is the modified FCW.


    Royal Scribe
  • Live Mapping: Modern Journeys (with Custom Symbols)

    Thanks for taking the time to make a list. I've copied it all into my new suggestions doc.

    Royal Scribe